Hallow's Eve (Max Mraz)
About
On Halloween, the barrier between human world and the spirit world thins. The spirits play tricks, the dead can be seen, and monsters can run their human world errands.
Set in the 90s, play as Ichabod, a pumpkin man who uses his chance to enter the human world to try and rent Jurassic Park from the video store. Unfortunately, the only copy has been rented by a teen who's brought a witch's curse upon the town.
Gameplay is inspired by the classics and the modern classics- a Zeldalike sense of exploration, with the tight, fast combat of Hyper Light Drifter. All soaked in a charming pixel art atmosphere and a dumb sense of humor. Playtime is around 1-2 hours.
This game is built in the open-source Solarus engine! For details, see:
https://www.solarus-games.org
For the open-source source code of this game, see:
https://gitlab.com/maxmraz/hallows-eve-open-code
Default Keyboard Controls:
CAttack / CancelXSpecial AttackV(Hold) HealDPause MenuC(In Pause Menu) Save and return to title screen
You will restart at the last Ghost Candle touchedF1Options / Button Mapping
Default controller controls will vary, unfortunately! Work is underway on implementing a new controller API into the game engine to standardize thing, and I'll update when that's available!
System Requirements:
- MINIMUM:
- Requires a 64-bit processor and operating system
- OS: Windows7 (64bit) - Mac / Linux with Solarus Launcher
- Processor: 1 GHz
- Memory: 200 MB RAM
- Graphics: OpenGL 3.0
- Storage: 70 MB available space
- RECOMMENDED:
- Requires a 64-bit processor and operating system
- OS: Windows7 (64bit) - Mac / Linux with Solarus Launcher
- Processor: 2.5 GHz
- Memory: 4 GB RAM
- Graphics: OpenGL 3.0
- Storage: 70 MB available space