Hallucinatory Machinations Of A Fragile Mind
About
You find yourself in a mysterious courtyard and set out to investigate it in this adventure-puzzle game with touches of horror and/or humour (depending on your perspective).
This is my entry for the SA Game Jam 2020 (72-hour category). The 2020 theme was “Returning From The Brink”.
Please play the game in full screen (the small icon on the bottom right of the window).
Credits:
- Mandy J Watson (@mandyjwatson):
Game design, narrative and writing, programming, audio, and art - Fonts:
Alike Angular by Sveta Sebyakina, Alexei Vanyashin, and Cyreal (Open Font Licence);
Nevis by Ten By Twenty (Open Font Licence); and
Nothing You Could Do by Kimberly Geswein (Open Font Licence)
Software Used:
- Audacity, Base64.Guru, Bfxr, ChipTone, GIMP, Notepad, and Twine
Game Notes:
There are a few small areas that hold the promise of something but nothing actually occurs. Had I had more time I would have fleshed them out further. You can probably get a sense of what I had intended to do with them.
The ending was the first part I wrote. It might appear that it was the last part that I wrote but that is not the case.
Technical Notes:
The only third-party assets I used in this game were the fonts.
The audio consists of base samples I created in Bfxr and ChipTone, as well as raw audio samples I recorded myself, all of which was edited in Audacity.
I created all the graphics. The shape's colour blocks change with every runthrough. It's randomised. This wasn't necessary, of course, but it's a little touch that makes me happy.