Halt!: VR Road Traffic Madness
About
Welcome, officer! As you know, experimental self-driving cars are introduced into our city. They comply with traffic signals perfectly, but they don't care about other cars until getting too close!
Your task is to bring order to this chaos, until engineers fix the AI error!
Halt!: VR Road Traffic Madness is a simulator of road traffic control officer.
At this prototype version, you deal with endless waves of cars and ambulances. You can wait for a while to create a traffic jam for harder challenge, you can put all your effort to crash cars for fun. Play as you like!
First, you need a decent PC with HTC Vive and 2 Vive Controllers.
Second, download zip below, extract it.
Third, stand up straight (actually possible to play in a swivel chair I suppose...), run VR Road Traffic Controller.exe
In the game, you encounter two types of car:
- Normal cars, they obey your signal.
- Ambulances, they won't stop because they're in a hurry!
All you need to do: pointing a controller horizontally to allow traffic, vertically to halt.
FAQ- How to restart/quit? I'm afraid I couldn't implement these commands comforming to VR experience. Remove HMD and close the game window.
- Does it work with Oculus Rift+Touch? I hope so, but since I don't have them I cannot guarantee. Let me know in the comment whether it works!
- Okay you used many free assets, so which part did YOU actually create? Mainly I worked on setting up environment (i.e. NavMesh, colliders and triggers), writing codes to control cars (Auto cruise, proximity & traffic light detection, path-following physics-based steering), and VR integration with SteamVR plugin (traffic light control using Vive controller).
I'm planning to make several goal-oriented levels, gradually increasing difficulty such as low visibility, additional vehicles like big trucks, motorcades, and trolley. Additionally I will polish UI and create easier level for tutorial. Please let me know if you have any ideas for improvement!
Credits (ordered by asset category then publisher name)
I developed this prototype withoug spending a penny during the development (I purchased Mini Car Kit long before IGMC though.)
I wouldn't have made it without these great asset publishers, thank you!
-
2D
- Borodar / Farland Skies - Cloudy Crown
- Unruly Games / Simple Vector Icons
-
3D
- Hit Jones / SciFi Handlight Free [HQ, Lowpoly, PBR]
- Jacek Jankowski / Simple Modular Street Kit
- karboosx / Low poly European City Pack
- Kenney / Nature Pack (Extended) and Mini Car Kit
- NightSoundGames / Stylized Astronaut (super cute)
- Polyperfect / Low Poly Animated People
-
Audio
- Crypton Future Media / Operation Sounds Free (Cursor_002)
- Kristian Grundström / ENGINES (Smashed_Window_03)
- Marcos Schultz / MS Vehicle System (free version) (Idling)
- Too Tidy Labs / 8-BIT Diversity Collection: FREE EDITION (14 Sounds) (cartoonPolice 16-bits)
- Unity Technologies / Standard Assets (Skid)
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Tools
- DotTeam / Car Script basic
- Valve Corporation / SteamVR Plugin
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VFX
- Synty Studios / Simple FX - Cartoon Particles
- Unity Technologies / Unity Particle Pack 5.x