Hand2Hand
About
The game works on keyboard for now, but it can somewhat work with controllers.
However, the menu still needs a keyboard input.
Player 1 gets the first branched controller, to have player 2 use a controller you must have a second controller branched even if player 1 doesn't use it.
Yeah that's quite crude right now but I'm working on it !
Depending on the controller you may have different inputs for neutral/heavy/jump, I'm still figuring out how to make it work.
☼ You may see incomplete classes : they are kept for later. You may have fun with the 4 existing ones !
☼ Some sounds are still "borrowed" from other games, they are placeholders so don't ninja me with lawyers yet ; I will replace them soon enough and well before any penny comes to my pocket from Hand2Hand.
Here bellow are the current milestones. Don't take them literally, as the development could change the order in practice.
Demo/prototype =Done=
► 3 total classes
► Basic AI
► Solo map & class selection
► Basic interface
► Class gallery
► Combos
► In game interface
► 2 maps
Pre Alpha ======
► Integrated mouse
► Option save
► Resolution settings
► 4 total classes
► Improved AI
► 3rd map
== [We are here !] ==
► Debug mode setting
► 5th class
► Fixed in-game controllers
► Control settings & save
► Reforge & juice all current animations
► Pause system
► Combo display in class gallery
► In game timer
Alpha ======
► Basic solo mode (1 vs many bots)
► Player vs Player selection screen
► Improved interface with fully integrated mouse & controller
► Basic tutorial
► Training mode
► 6-7 total classes
► Back-end optimization (animation compression and loading)
► Dodge/parry
► Special attacks
► Replace placeholders by homemade sounds
► Multichannel sound
► Multi layer & animated backgrounds
► 4th map
► Zoom levels
► Knocked/fallingsystem
► Editor tool for animations & classes
► Round system
Beta ======
► Basic online mode
► ~10 classes
► 4 player local
► Advanced solo mode
► Basic story mode
► Advanced AI
► Advanced tutorial
1.0 ======
► Advanced online mode (match-making)
► Ranked
► Advanced story mode
► ~15 total classes
► Colorblind & accessibility support
And then ? ======
► 40+ classes
► Large scale battle mode (100+ hands)
► Epic story mode
► 30+ maps
Starting from here, the game will be extended through new classes, maps and story mode arcs. No DLCs are planned, even in the long run, so you would have a game with constantly new free updates !
However, the menu still needs a keyboard input.
Player 1 gets the first branched controller, to have player 2 use a controller you must have a second controller branched even if player 1 doesn't use it.
Yeah that's quite crude right now but I'm working on it !
Depending on the controller you may have different inputs for neutral/heavy/jump, I'm still figuring out how to make it work.
Current status
☼ Hand2Hand still has a long road ahead. Everything before the 1.0 will be free. In other terms the last version before the 1.0 will be left for free but discontinued.☼ You may see incomplete classes : they are kept for later. You may have fun with the 4 existing ones !
☼ Some sounds are still "borrowed" from other games, they are placeholders so don't ninja me with lawyers yet ; I will replace them soon enough and well before any penny comes to my pocket from Hand2Hand.
Here bellow are the current milestones. Don't take them literally, as the development could change the order in practice.
Demo/prototype =Done=
► 3 total classes
► Basic AI
► Solo map & class selection
► Basic interface
► Class gallery
► Combos
► In game interface
► 2 maps
Pre Alpha ======
► Integrated mouse
► Option save
► Resolution settings
► 4 total classes
► Improved AI
► 3rd map
== [We are here !] ==
► Debug mode setting
► 5th class
► Fixed in-game controllers
► Control settings & save
► Reforge & juice all current animations
► Pause system
► Combo display in class gallery
► In game timer
Alpha ======
► Basic solo mode (1 vs many bots)
► Player vs Player selection screen
► Improved interface with fully integrated mouse & controller
► Basic tutorial
► Training mode
► 6-7 total classes
► Back-end optimization (animation compression and loading)
► Dodge/parry
► Special attacks
► Replace placeholders by homemade sounds
► Multichannel sound
► Multi layer & animated backgrounds
► 4th map
► Zoom levels
► Knocked/fallingsystem
► Editor tool for animations & classes
► Round system
Beta ======
► Basic online mode
► ~10 classes
► 4 player local
► Advanced solo mode
► Basic story mode
► Advanced AI
► Advanced tutorial
1.0 ======
► Advanced online mode (match-making)
► Ranked
► Advanced story mode
► ~15 total classes
► Colorblind & accessibility support
And then ? ======
► 40+ classes
► Large scale battle mode (100+ hands)
► Epic story mode
► 30+ maps
Starting from here, the game will be extended through new classes, maps and story mode arcs. No DLCs are planned, even in the long run, so you would have a game with constantly new free updates !
System requirements for PC
Minimum:
- Memory: 256 MB RAM
- DirectX: Version 9.0
- Storage: 30 MB available space
- Additional Notes: Can work on almost anything, the loading time will just differ
Recommended:
- Memory: 1 GB RAM
- DirectX: Version 9.0
- Storage: 30 MB available space