Hand2Hand Project

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About

Hand2Hand is a fighting game made by FlameofChange. The game itself existed since 15 years in my mind, so it's only recently i can settle something real. Inspired from classics like Tekken or Street fighter, the goal is to go in the mind of the bored, and imagining how he can waste the time he have to spare. That's right, hand fight. Right vs Left. Nothing political. Just a guy and two hands. 

Gameplay

Combos works like specific strings. One mistake and recovery will hit you. It can be neutral, neutral + direction or heavy. Remember that the hands will always face each others, so directions swaps ! The first attack for each combinaison is always the same, and it becomes more diverse once you discovered the combos.
Statistics are like this :

Strength Indicates the raw power of the character. Higher it is, less it's affected by the weight of its item. Increases pushes and stun effects, plus making paring more effective. Agility Indicates the recovery reduction and pary rate. Speed Indicates the jump height and movement speed Weight Indicates the weight of its weapon. Higher it is, worse is his agility and speed. It multiplies the stun and push effect against ennemies. Stamina Indicates how it can absorb hits. Reduces the impact of recieved damage, push and stun. Increases also a bit the HP regeneration. Life Indicates how much it can absorb until being KOed. More this value is high, higher is his starting HP. Cut Indicates the cutting efficienty of its weapon. Multiplied by its speed, and less by its strength. Pierce Indicates the piercing efficiency of its weapon. Multiplied by its agility and less by its strength. Blunt Indicates the blunt efficiency of its weapon. Multiplied by its strength and less by its weight. Reach Indicates weapon reach.
Platforms
Release date
Developer
FlameofChange
Age rating
Not rated

System requirements for PC

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Hand2Hand Project screenshot, image №2631858 - RAWG
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Last Modified: Dec 11, 2020

Where to buy

itch.io