Handball 17 reviews

Translated by
Microsoft from French
Very disappointed by the previous games, and especially last year, I still stepped up and bought this new opus. From the first launch, I was disappointed: a game starts right away, we choose the teams and hop, it's gone. The keys having changed since the last game, I quickly searched the commands in the menu. But worse, the game having launched in a completely inappropriate resolution on my screen, I searched the option menu. In vain. The development team did not even bother to implement a menu of graphics options in-game. You have to start the schedule program at startup for that, and that's a shame. But not insurmountable. And clearly not the worst thing in the game. No, collisions are still so chaotic, and physics still does not apply to the world of handball 17. The ball is made of foam and lead, when it taps a pole, it makes no noise and falls vertically and then does not move. Teammates (or opponents, too) that prevent a player from playing a foul are still there, the random comments too. The pass on the commitment that ends up on the ground or touches also, for that matter. The graphics are still as old, and the ball always passes by at least 3 players before arriving at the one who will play the blame. It also happens to teleport at 2 meters, to arrive in the arms of the receiver of a pass badly oriented to the start. In terms of gameplay, there are a few more positive points. But seriously, guys, making the reminders of the keeper automatically is not a solution. Before, we could not choose who to make the pass (or so I never succeeded), but at least we did it when we wanted. On the other hand, the different shots are much easier to achieve (even if not very useful), and above all, one can finally more or less aim. The big weakness of the 16, for me, was the complete inability of the player to choose where to shoot. We are now on a system between the 14th and the 16th, closer to the 16th, but at least we can aim. It is a pity that, as in the previous, a shot in a skylight will return in 90% of cases while a shot at the bottom is stopped by the goalkeeper almost systematically. But not as much as the countless number of goals I put from the midfield... the goalkeeper moves to the aiming cursor, but at this distance, it's so little accurate that the ball goes to the other side of the goal... and go home. It gives a little ridiculous goals. Collisions are always as disabling for the attacker, who will not be able to restart forward within 3 seconds, but at least 1 to 1 are a little less ugly. The defense is always done by abusing the passage in force, and the contacts are to be avoided, on pain of taking a two minutes almost every time. Otherwise, the only way is to place and counter at the right time, or rely on the keeper. One thing that got me a little annoyed, is that on a pass, the interception is done with a key, different than the counter. And even if one is on the trajectory, one cannot be used in place of the other. One last point before concluding, do not expect to put a 7 meters against the AI. I don't see how we can do that. In conclusion, a lot of points are to be revisited so that a game of handball worthy of the name finally comes out someday. Nevertheless, I had a lot more fun during my first season on this game than on handball 16, and I manage to be thoroughly in my games, something that hadn't happened to me since handball 14. For these reasons, I recommend anyway, in small dosage.