Translated by
Microsoft from French
Microsoft from French
EN discovery: V 0.1 game bought because recent and seeming Nice on the concept. No knowledge of its previous version in Flash for my part, so I discovered the game without a priori, just for fun.
Description & gameplay.
This is a small game of "construction/puzzles" designed to test and experience the different "mechanisms of death" made available to you.
In no way complicated, we start with mines, then spikes on the ceiling and soon after springs.
So you will have these different traps to maximize the damage done to the dummy and thus fill in "challenges", sort of mini-quests with more or less difficult goals. At each successful accepted challenge, you will get money allowing either to improve your traps or to spend more when designing your torture room test...
Once the traps are in place, just run the simulation and observe the results. There you have the option to change the speed from (0.25 to * 2) in order to detail the errors or speed up the process.
Some challenges are rather simple and are done without even thinking, others however will ask a lot of tests see luck, certain parameters not being controllable by the player.
The hardest challenge for me was the # 5 "clean the room" it's done in two clicks, but if you don't think about this icon...
http://steamcommunity.com/sharedfiles/filedetails/?id=821956691 sound atmospheres and graphics.
In unity, the game is not exceptional graphically speaking. Without being ugly either, it remains light and the animations give a rendering "Gore" rather not bad. The menus and "decorations" are very simple also but are subject to improvement, the game being released only yesterday.
On the sound side, you have two phases for music. A first phase when preparing kind of atmosphere music to the SIMS that goes pretty well. And the "test" phase or there is a rock music with a well-paced electric guitar.
Also note that the music of the test phase adapts to the speed of "reading" the test ^ ^ http://steamcommunity.com/sharedfiles/filedetails/?id=821958923 the content.
One level (inevitably there is only one experimentation room: p) but many possibilities of traps classified in different categories. Not to mention their improvements that allow them to be placed on other supports, the possible addition of "blocks" as supports, the Aquarium to piranhas...
http://steamcommunity.com/sharedfiles/filedetails/?id=821953557 there are also steam maps on this game, as well as successes. Currently 37 successes are available, to unlock by playing and fulfilling the 120 challenges of the game.
Conclusion.
Happy room is a small solo game for less than €5. If one considers its lifespan and its possibilities of "tests" it is more than honest.
It is nice to play and allows to have fun without taking the lead (nor take himself seriously besides ^ ^) we appreciate the soundtrack rock at the time of the tests.
We regret the bad translation FR which prevents to understand correctly certain challenges.
We appreciate the effort to invest the community in their translation with credit rewards.
As usual, screens are dispos, do not hesitate to ask your questions in comments.
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