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Microsoft from Russian
Microsoft from Russian
Product received for free Hello! My opinion about this game...-----------------------------------------------------------------------Game resembles Super Meat Boy, but not to such a degree usable.
T. K I saw in the developers Russian names and surnames, I definitely recommend that you need to promote the Russian iglegprom.
-----------------------------------------------------------------------Pros:-Cards.
-Difficulty of the game.
-Promotion of Russian games in the Stie.
-----------------------------------------------------------------------Cons:-No Russian (You Sho, ahueli?)-----------------------------------------------------------------------9/10.
Translated by
Microsoft from Russian
Microsoft from Russian
Product received for free Creators claim that it is hardcore, but no, it's just a g0v0. Here already many it is described-three zones/world on ♥ ♥ ♥ ♥ ♥ ♥ How many levels in a row, it is necessary to run from one side of a screen on another, after each successful run new obstacles are added, if lost (died)-start from the beginning. With such terrible management and such jewelry distances it is mockery, not hardcore. I, of course, in principle not a fan of hardcore and flaming bottoms-not masochist-but, judging by the reviews, fans of rectal heating facilities are also not enthusiastic about this approach.
P.S.: I can't help but mention one fat plus. Usually I do not mention the badges and cards in the recall, because this, in my opinion, is secondary and does not characterize the game itself. But I can't keep quiet. With all the misery of the game-the badges are just a hurricane!
Translated by
Microsoft from Russian
Microsoft from Russian
Very good hardcore indie platformer. Stylization is very reminiscent of the good old platformers of the 90s, which I liked at that time. The Only difference, it is slightly different from the old good lamp 8-bit-th music soundtrack game. After half an hour of play, the music is not annoying. About the schedule, I probably will not say anything, the screenshots speak for themselves.
If We talk about the Hardovosti game, it was even very difficult for me. Apparently This genre is not mine. What I liked is the dynamic levels. After Each passing level, in the room there are new elements complicating the previous way of passage, forcing to adapt to such a change right on the move. Often not even giving thought to future actions. After about 60 restarts, the fingers already automatically push the buttons, and all the get levels that seemed complicated enough to pass very easily. The Only thing that saddens, long enough to get used to the management of ISI. You need to correctly calculate the time to jump and move, because the slightest flaw can spoil the game, and will have to start again from the beginning.
Therefore, I will probably focus on an estimate of 8 out of 10.