Harmageddon
About
Harmageddon is a Racing and Combat multiplayer game.
There are several bugs, especially involved with the UI (host doesnt get most ui / ui appears on all players).
Note: There is a 30 second "waiting for players" time at the start of every race.
Brain Hoem: LEAD
Kate Law: Multiplayer system
Terrance Usher: Bear Trap and Mine Implementation, Stat Upgrade UI, Landing Boost, Car Collision Item Randomization
Scott Hawley: Racing Systems & Racing UI(Me)Allexa Hernandez: Weapon select, Radar , Targeting Lock-on, Help Button, UI, Refrigerator Weapon
Kham-Shem Toure: Weapons and Pick-up System
Daniel Hoelzel: Homing Missile, Flame Thrower, Controller Menu Navigation
Kathryn Enriquez: Health Bar UI
ARTChristian Wright: Lead
Akihla: 2D and Concept Art
Caitlin Morales: Concept Art
Chris Hutton: 3D Models
Elyjah Butler: 3D Models
Joshua Tang: Concept Art and 3D Models
Justin N. Reyes: 3D Models and UVs
Kat Underhill: Character and Concept Art
Lauren Hahn: UI and Concept Art
Lorraine Cortes: Environment Art
Rama Chris Bit: Did like 3 things
AUDIOChristian Wright: Lead
Cassidy Robideaux: Sound Engineering
D'angelo Raquedan: Mixing
Joshua Gonzales: Song Composition
DESIGNRama Chris Bit: Lead; Fine Tuning
Angel Ramirez: Level Population
Chris Hutton: Layout
Daniel Hoelzel: Layout
Joshua Mariscal: White Boxing
Justin n. Reyes: White Boxing
Kat Underhill: Input/ideas
Kate Law: Input/ideas
Kathryn Enriquez: Layout
WRITINGKat Underhill: Lead
Christian Wright: Input/ideas