Harry Potter: Hogwarts Mystery reviews

Viva a experiência como um estudante de Hogwarts, com uma história exclusiva que se passa anos antes de Harry Potter. Seu irmão sumiu e você precisa encontrá-lo. Jogo estilo de Facebook, onde deve esperar para fazer as ações. Precisa ter grana para jogar rapidamente. Um jogo de passatempo. Muitas variedades de aulas, criaturas, feitiços, roupas, amizades e eventos especiais. Um bom jogo para continuar neste mundo mágico de HP.
«Sit back and relax»
WASTE OF TIME
«Disappointment of the year»
«Waste of time»
I used to like a lot this game. In it's first few hours everything is new and nice, to find a house, go to classes, visit places and do missions. But after sometime the game became a grind machine. I gave up playing it in the fifth year, because I believed it would give something different in later stages of the game, but I was wrong. Dunno right now, maybe in the future they change it for the better, but if its about grinding, I'll do it in another game where I feel more rewarded.
«Boooring»
«Ugly as my life»
Translated by
Microsoft from French
Good already the comments that say you have to pay are fake! This game needs energy but it can be recovered while waiting for 4 minutes for 1 energy point so basically just wait 2H for a full of energy and I think the developers put it in place not to finish the game too fast and make it last. The story is really innovative and comes out of the already seen while respecting this fabulous license! The only negative will be the gameplay that remains desired because just touched the screen to pass the course of potion, Botany, robbery, metamorphoses... etc end up being a little boring, even if the story catches up well this point! Brief to download urgently if you are a fan of the Harry Potter license! PS for developers: to improve the game it will be nice to establish a thing to do at each energy point spent as learning something about this universe and establish some sort of test at the end of the course on the whole course and the things learned and if you do SIS not we give you the spell or the notion of the course, more learn the signs of spells to add difficulty will be well that is to say when one has to use a spell in a specific situation let the player choose the right spell and run it without the model of short rea r thank you developers for this awesome game!
Translated by
Microsoft from Italian
In if the game offers quite addictive gameplay, more customization possibilities should be added, and even if it didn't really make me twist my nose that you would choose the House freely at the beginning, in order of importance they would Respectively to the second and third place in the list of "Problemini" to think about. In The first place there is definitely the only too small amount of energy points that every player has available to accomplish the actions: 3 minutes to restore a point and only 24-25 points to spend on a mission are very few. Just put yourself to do some mission of the chapters later that within a few minutes end, then you have to wait for kilometric times waiting for the necessary points. You can buy energy points using a magic stone-shaped currency that you buy for real money. The problem is that these stones also arrive in small amounts in the game (generally 1 to mission) making their purchase, in fact, almost necessary to get at least 10 minutes of play without locking. I personally would prefer that other options be implemented to make points and/or stones in acceptable quantities, so as to allow even the average player free to player to enjoy the game fully, because not everyone has the patience to wait every time Almost 1 hour after only 5 minutes of play.
Read more...