Hartacon Tactics
About
Hire characters of unique classes, and wisely use their strengths, skills and weapons to defeat tough enemies as you travel through the continent of Kaus in the single-player campaign, or challenge other players in co-op battles and multiplayer.
Classes
Classes differentiate themselves in terms of a variety of battle stats: from strength to magic power and defense, movement capability such as walkable distance and jump height, as well as frequency of action. Moreover, fighters of a given class specialize in the use of only two weapons and their related techniques. The knight is your all-round balanced warrior, the dwarf a martial artist with great defense, the lionman an unstoppable force of nature, and the list goes on with eight carefully diversified unit types, each with their own strategic role in battle.
Weapons
There are many different weapon types: swords, bows, axes, knives, and all have their characteristic attack patterns and allow the execution of specific techniques. Hammers can be used to break your opponents armors, knives thrown to inflict status ailments, while hand combat is good to move targets and open paths through your enemy's defense line.
Magic
All magic skills belong to some element, and different elements include skills that are quite different among themselves expecially in terms of range and area of effect.
To give you some examples, Water skills are able to hit multiple targets in wide patterns, and they can target only positions lower than the caster; Earth skills always affect the positions around the caster; Lightning skills can only strike single targets and have no height limitation; Wind skills target multiple positions and have the highest range.
In addition, some elemental skills may cause some status ailments, like Ice skills that induce Paralysis, or Lightning that induce Darkness.
On top of that, different characters have higher or lower affinity with each element, making them more or less vulnerable and able to deal more or less damage.
Character customization
You can develop your characters by learning new skills and balancing their battle stats to suit your strategy.
Game customization
Build your own maps with the in-game map editor.
Credits
Charlie Fleed - author, developer
Lane Brown - 2D environment artist
Douglas Draco - character concept artist
Abdallah Nabil - 3D modeler
Agnes Swart - 3D animator
Matthew Weekes - level designer
Carl Zeno Manalo - UI artist
Carolina Garcia - 2D environment artist
Julia Levadik - 2D environment artist
Valera Malov - 2D environment artist
Nick Resa - 3D animator
Carmen A. Dattilo - music
Kevin MacLeod - music
Classes
Classes differentiate themselves in terms of a variety of battle stats: from strength to magic power and defense, movement capability such as walkable distance and jump height, as well as frequency of action. Moreover, fighters of a given class specialize in the use of only two weapons and their related techniques. The knight is your all-round balanced warrior, the dwarf a martial artist with great defense, the lionman an unstoppable force of nature, and the list goes on with eight carefully diversified unit types, each with their own strategic role in battle.
Weapons
There are many different weapon types: swords, bows, axes, knives, and all have their characteristic attack patterns and allow the execution of specific techniques. Hammers can be used to break your opponents armors, knives thrown to inflict status ailments, while hand combat is good to move targets and open paths through your enemy's defense line.
Magic
All magic skills belong to some element, and different elements include skills that are quite different among themselves expecially in terms of range and area of effect.
To give you some examples, Water skills are able to hit multiple targets in wide patterns, and they can target only positions lower than the caster; Earth skills always affect the positions around the caster; Lightning skills can only strike single targets and have no height limitation; Wind skills target multiple positions and have the highest range.
In addition, some elemental skills may cause some status ailments, like Ice skills that induce Paralysis, or Lightning that induce Darkness.
On top of that, different characters have higher or lower affinity with each element, making them more or less vulnerable and able to deal more or less damage.
Character customization
You can develop your characters by learning new skills and balancing their battle stats to suit your strategy.
Game customization
Build your own maps with the in-game map editor.
Credits
Charlie Fleed - author, developer
Lane Brown - 2D environment artist
Douglas Draco - character concept artist
Abdallah Nabil - 3D modeler
Agnes Swart - 3D animator
Matthew Weekes - level designer
Carl Zeno Manalo - UI artist
Carolina Garcia - 2D environment artist
Julia Levadik - 2D environment artist
Valera Malov - 2D environment artist
Nick Resa - 3D animator
Carmen A. Dattilo - music
Kevin MacLeod - music
System requirements for PC
Minimum:
- OS: Windows 7, 10
- Processor: i5-3210M or equivalent
- Memory: 2 GB RAM
- Graphics: NVIDIA GeForce GT 640M LE or equivalent
- DirectX: Version 9.0c
- Storage: 200 MB available space