Harvest Me, Harvest Me Not
About
It's your first day working as Death, equipped with nothing but a scythe and a very unhelpful cat. You will travel through time and space to visit three dying humans and decide whether it's time to harvest their souls...
Point-and-click filled with dialogues that change the course of the game! With 8 different endings and many variations in between, you better pay attention to unlock them all...
(also there's no save function YET so your achievements will be lost on replay :C ).
Made for LudumDare 52 using GameMaker by tired parents of a toddler who had to do great acrobatics to finish the game this weekend. Because of extra time constraints, we opted out of audio category, not to mention the painful lack of Lucas Arts-like animations. Maybe one day!
Dev team:
outstar - design, writing, code
titos2k - art