Headlander reviews

Translated by
Microsoft from Deutsch
Extremely funny Platformer! Graphically now not so the Overachiever, but the setting is loving and the Story quite funny. The Trick is that you actually only control the Head of the protagonist's protagonist. This can be separated from the Body and redocked on another Body (Enemy as Friend, or Dog). Both can be leveled up over Time so that new Skills are available. The Difficulty is rather low, which is why you played the complete Game completely in 5-10 Hours. The Main Character is Controlled with Keyboard/Mouse or Gamepad; I found the K/B Control sufficient. Definitely a Buy recommendation for Platform fans
Translated by
Microsoft from French
Typically the kind of game that has everything to please: a retrofuturistic art direction, Pew Pew and a great idea that is to embody a head with a reactor. All wrapped up in a metroidvania. Except that the developers had to quickly realize that their game was not long enough so they have so diluted the sauce that the last third of the game is at the limit of the undrinkable. It feels like the second third. Past the effect of surprise in sum. Because we feel that the objectives in the levels have been placed to artificially lengthen the lifespan. After all, why not if the gampelay follows. Speaking gameplay, it's a great idea to embody a head that will put on all the bodies present in the game or almost. The door system that only opens if you respect the color code too. It is also simple weapons, double, triple, graduple, even the odd shots in the second third. The problem is the legibility of the whole. Very even too often, I found myself in situations where I did not even know where I was and even less on what I was shooting. The worst being that aiming at the stick is a purge when it comes to being accurate (a headshot, it helps well to take a body). For the purely metroidvania aspect, the secrets are so well hidden that the entries are displayed on the map. The improvements also unlock very very quickly and make the game much easier in addition to being very artificial. I felt it was good to have a talented tree so they put one. The artistic direction is quite successful and the environments are renewed well over the duration of the game. Count about 5 to 6H to finish it by picking up a lot of secrets. In the end, I did an overdose of Pew Pew so there are. The script is pretty lame or I did not understand the depth of it. The end is a model of hypocrisy to justify the return in play for the 100%. And it's just dragging on instead of going to basics, even if it's missed. In summary, Headlander would have won to be much shorter to avoid the feeling of too full towards the end. From the good idea, it emerges a wobble game that has too much wanting to dilute the formula, made it bland at the limit of indigeste. I recommend in sales or bundle, but not full pot. P.S.: the side quests are just there to say they exist and multiply back and forth. The bosses are also anecdotal and number two.
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