Heart&Slash reviews

Translated by
Microsoft from Deutsch
Heart and Slash, so this Game is something special. You play a little Robot that bravely fights its way through huge Robots and Bosses. On his own, he tries to get the evil Robots back on the right Path. Good Idea, or do you rather kill it? The pixel-like Style of the Game is simply Hammer and fits extremely well into the Robot Story. The Variety of Weapons, Armor and their Mosquets is overwhelming and gives an Incentive to Try it over and over again, as you gradually unlock everything and always discover new things. The Opponents alone (apart from Bosses are quite easy after you have seen through what they are doing, but in combination they represent a real Challenge. The Music is very cool and gives the game the Right Flair, epic Boss Fighting Music and a very nice Theme tune are just a few of them. The Gameplay is fast, challenging but also intuitive and also enjoyable thanks to the many Upgrades, as this System allows you to improve its preferred Weapon, Armor OR HRT itself. It's a Bit of a shame that no more Updates with new Weapons or Bosses will appear, which would make this Game even cooler than it already is. All in all, this Game is definitely one Of my Favorite Games and I can only recommend it especially to the Rogue-elite fans.
Translated by
Microsoft from Deutsch
Heart & Slash Is a Rogue Like-Dungeon Crawler with an ingenious Combat System similar to Devil may Cry. You start as a small Robot called Heart in a Factory and at first Glance you catch the Eye that the Factory is relatively broken. At second Glance, however, you can see that the Factory is not completely deserted. After the first Steps and the Actual Space, you will encounter robots in different random Rooms. Our Enemies. So We now have to slaughter our way through the Robot masses. Each Robot has its own Resistance and Weaknesses. The Weapons, of which there are about 140 different, including Swords, Daggers, Fist Weapons, firearms, Axes and much more, Have their own Movesets and Elements. Heart can carry a maximum of three Weapons with them. There are synergies between many Weapons. For example, with a Flame Value, you can hoof the Opponent into the Air and ram the Opponent in the air again in the Ground with a Hammer. It's a lot of fun to discover the different Weapons and Combinations. The Music of the Game is good for my Taste, but on duration a bit disturbing. The Graphic Style is difficult to explain. You could compare it to a pixelated Borderlands. (I like him and on a lifetime you can even find some nice Details.) The Fights feel great. It is a lot of Fun to snourish the Opponents through the Air and take apart them completely with some Weapons. (I can warmly Recommend the Lazer Dagger) But of course there are also some Aspects that have been negatively noticed:-At the 3rd Level I fell through the Ground 2 Times, so I got unnecessary Damage and died. -If you are very Unlucky, some Enemies make you harm life with one Stroke. There is also very little Cure for This. -SEEEEHR Item-based. No Resistance, extremely Heavy. Too many Resistance (Frank y's Body) and you just don't die anymore. -You are quickly already at the first Level OP. (Neutral, not necessarily negative)-The Game, if you are not An Overpro, is 80% based on RNG. Verdict: Super Game. I've had a lot of Fun so far and I'm excited to see if, like genre king The Binding of Isaac, it's still Fun at 100%. I highly recommend the Game to anyone who stands on the Genre and hope that it will get a GREAT community and because of me DLC it. Thanks to everyone who has read up to this point. :D MFG, SoulessPhoenix aka. Harambe, R.I.P, USA
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