Heaven Forest NIGHTS reviews

Translated by
Microsoft from Russian
Product received for free is a Very freaking game, created by Tuto kill time and chop off the loot... I got the game in the key draw. The Only thing from her plus get the cards to collect the banners and kick LVL steam and so that the Achivki open quickly Graphics so so, though the kinds of simpotny, the music of anything Stupid Walker, it would be fine there something chic waiting at the end of some kind of... In reality Tukhlo Game Tupit crashes Bugs there-often flew through the walls
Translated by
Microsoft from Spain
Product received for free Heaven Forest NIGHTS/Heavenly Forest NIGHT a warm night in a forest, which also teaches you the value of Death while collecting souls to EAT and collect several things on the map to feel made inside. I haven't been able to play RV, so I don't have a "Real" experience, but anyway, I can comment on the game. The Good: It Transmits very well his message, that of the death and like to fight it and to see that it is something natural. Great music, which as previous, I doubt that they have done them. A great environment, neither very far, nor very close, the only thing, is that they could have improved the quality of some. There Is Life in the forest, which immerses you more, although it may be a little scary, because if the game tries to teach you about death means that these animals may be dead. The Bad: You Don't need to pay for this. Your graphics could improve. In Some parts I have seen flying animals and invisible trees. The mechanics of jumping this desvalanceada to the point that I have even left the map to find out that the galaxies and the Moon are simply Sprites, but already sensed. The performance of the game: To me is going to 180 fps, all maximum. What if you're doing so well that you complain? That every 4 meters the map is being built, which makes my experience is very chaotic, and yes, I know that for some the game is bad, but I have greater rendering capacity I deserve higher performance mapping. The mechanics of the achievements is very well, they make you look for things very hidden by the map, which makes it really worth the term of Achievement, but also the achievements are broken and keep the objects that have already been achieved what can be used in a bad way. Their lack of interaction. Life there, no doubt, but you can not interact with them, it is as if you did not exist, and that seems a point that would have been a bit more concerned with using. BUGS, who does not like?, The already commented infinite jump, cross walls, jumping trees from nothing, deformed animals, not being able to ignite the game (Almost do not play it because I lit) etc... Originally posted by Marloncha: death is not perceived, or felt, is lived.
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