Translated by
Microsoft from Italian
Microsoft from Italian
It is said that if you are deprived of children of something strongly desired, you will continue to be passionate about the rest of your life. My grandmother, of the generation of War, remained a greedy sweet, at the time inaccessible; My mother, a Western enthusiast after she was never delivered a gunfighter hat won with a points collection. As far as I am concerned, I was probably the only one at the beginning of this millennium not to have a Nokia 3310: At the time my parents thought it superfluous that a kid of middle school age had a mobile communication device (educational model That with smartphones should be particularly taken seriously). Fact is that I literally dried behind the possibility of playing Snake and, above all, a Space Impact, pre-installed titles on the device. The latter was a rudimentary shmup, which hit the fantasy for the science fiction setting and the presence of imposing boss fights. Well, the result of this phase of my life is that now, as soon as I get my hands on a similar kind of title, I don't let it go until it really has nothing to offer. Mind You, I'm not talking here of the Bullet Hell: Heavenly Battle is a game of decidedly kinder tones, which highlights challenging traits only in the limited proposal for the expansion of the spacecraft. I'm just Saying that with a backlog of several hundred titles, I had to first justify with the excuse of the content (one of the reviews found here on Steam says that ending the game in "Difficult" mode will unlock a different ending: false), then Belatedly added cards to try not to shame me to continue HB beyond the run to the basic difficulty. HB is not in fact a particularly attractive product or of interest. The Old coin-op style, with a fictitious rendition of the old CRT screen, has been developed elsewhere better both aesthetically and functionally (here even some fundamental elements are "hiding" behind the lateral black bands; I'm thinking Anyway to You have to win this game and Prompt.). To the few permanent upgrades are added, randomized during the three consecutive levels, power-up in time by the graphics often difficult to motivate: what is the meaning of eg. Represent a friendly fire with the Red Cross symbol? What is the real usefulness of the lateral blaze that seems to just temporarily interrupt the cadence of enemies? The result is that the success of your runs, especially in Difficult mode, will depend on how often the system decides to grant you extra lives, cruelly limited to a maximum of three. The artistic direction of the enemies is poorly characterized, and once again the limits of logic has been the insertion of mammoth ships much more fragile than their small counterparts. The most obvious defect of HB is however, as elsewhere pointed out, the absence of an audiovisual response to the collision of harmful elements against our avatar, which is a pity since the spatial insertion of the bodies is very precise and the subtle maneuvers They always manage to respond very well to the need to remove from uncomfortable situations. In A nutshell, HB is far from being a good product. However, it has everything you need to go to stimulate that sense of nostalgia that I tried to describe in the first few lines, and to entertain, by pulping to the fullest its contents, for a little over three hours at a truly insignificant price.