Development on the game began in January, 2018. The feature we worked the longest on is the musket. There was hardly a precedent from other games for a similar mechanic, so we could not simply take an existing mechanic and put our own spin on it. Instead it was necessary to dive into and really understand the 17th century in order to transform the historical rules of early gunpowder weapons into a viable gameplay mechanic for a 2D action platformer. We spent a lot of time visiting museums and poring over books in order to make the game as authentic as we could. After we had a foundation that is accurate, we set free our creativity and created a typical "Andrade Game" that is always an interplay between history and morbid phantasy.
Die, have fun, die again!
System requirements for PC
- OS: WINDOWS 7 / WINDOWS 8 / WINDOWS 10
- Processor: Any x64 and x86 Processor
- Memory: 500 MB RAM
- Graphics: DirectX or OpenGL Compatible Video card
Last Modified: Dec 26, 2022
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