Heist Noir

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About

Top-down stealth game that was made as the winning entry for ShefJam 6 using Unity in under 30 hours.

Steal as many priceless vases as you can while avoiding being spotted by the museum security! The more things you have on you at the end of each level, the higher your score at the end of the game.

My main goal going into this game was to produce something that looked visually striking and used high definition/ quality assets. While this means that the game is less polished than some of my other projects I think it is the most impressive in scope and has a very wide range of mechanics. (inventory system, choice between throwing items to destroy enemies vs higher score, stealth, physics with the item throwing).

It was also the first Shef Jam game I made using Unity3D instead of Game Maker: Studio.

Xbox Controls (Reccomended):

Left Stick - Move

RT (hold) + Right Stick - Aim throwable item

RT - Use Item

LT - Pick up nearby items

B - Drop Item

Shoulder Buttons - Change Item in Inventory

Keyboard controls:

WASD - Move

Space (hold) - Pick up nearby items

Mouse 1 - Use/ Throw item

F - Drop

Q + E - Change Item in Inventory

Credits:

Owen Lyons - Code and Design

Harvey Cash - Design, Art and Animation

Calvin Smith - Music

Art made in GIMP 2.

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Developer
DiabolicalSloth
Age rating
Not rated

System requirements for PC

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Last Modified: Nov 15, 2019

Where to buy

itch.io