Helico Pter
About
Etymologically speaking, the word "helicopter" is best understood not as "heli-copter," but rather "helico-pter."
Anyways, here's a game about landing a wobbly (unstable?) helicopter in increasingly perilous (and unstable?) conditions. Made in 48 hours for Ludum Dare 49 (compo), for the theme "unstable."
up/W: Activate rotor
left/right or A/D: Rotate helicopter
ObjectivePick up passengers (marked by a flag) and return them to your starting point (also marked by a flag). Be careful to land flat (relative to the surface you're landing on) and not too quickly, and don't let the body of the helicopter hit any obstacles.
Try to beat my best time of 3:21.43!
Other DetailsYou can press i to toggle invincibility, or press c to toggle visibility of the speed run timer.
I've only tested the Windows binary in Linux (using Wine), so I can't guarantee it'll work on actual Windows. The audio also sounds wonky, and I don't know if that's the fault of Wine or the game itself. If you're not using Linux, your best bet is the browser version.
The game engine is Godot, and art was made primarily in Aseprite. Sound effects were made using JFXR. The font for the speed run timer is Press Start P2.