Hell reviews

Translated by
Microsoft from Deutsch
Turn-based Strategy game, "chivalrous" people against all kinds of Demons. Here's a little Video: https://www.youtube.com/watch?v=9SxPa1tWGgs In Campaign Mode, you can choose between both sides to then play various Battles connected to loose By the Storry. The Battles, however, are always the same, that is, fixed Units, no recruitment, no Takeover of experienced corners from the previous Battle. The Capsule system is quite simple, but makes sense and also seems to be well-alanced, important especially since there are also 2 Players games in which you can then defeat a Human Player on various Battlefields. The Graphic Is purposefully simple, clear and the Sound ok. But most importantly, the Game is Fun, even if it doesn't come close to Tank Corps or Fantasy General in terms of complexity. PS, to the Degree of difficulty and the "Strength" of the AI Units. The AI Units are consistently weaker than those of the Player, only numerous (au Side of the People played), I immediately managed the first 3 Missions (after the Tutorial that everyone should do, otherwise it might get hairy), then again on the 2nd. Highest Degree (Difficult) challenging but feasible. At Most later, it will always be difficult to create the additional Pull right away. Have added Video to the first "unrearable" Scenario so you can see how the Game works, or even assess The Difficulty wheel. Have fun.
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Translated by
Microsoft from Deutsch
"Hell" is a circular tactic game that leads into a medieval Fantasy world: Hellscathed Things escape the underworld and raid the Realm of Men. The Player is required to knock back the Demons, Hellhounds and winged Barns. Atmospherically, the Title is very atmospheric, it delivers a sympathetic Mix of eyebrow-raising fantasy Horror and tactical Challenge and this in a colourful, somewhat come-like Imagery. At the heart of the Title are two Single-player campaigns of ten Missions each, diie tell a coherent Story. In the first Campaign you play on The side of the Realm of Men, in the second You lead the Hell beings. The Missions are gradually becoming more demanding: Difficulty, number of Units, number of seats and Map size increasing. During the Missions, scripted Events ensure that new Troops appear on the Map and offer new Challenges. The two Single-player campaigns are Supplemented by ten multiplayer maps for online matches in PBEM Mode (Play By Email) via Publisher Slitherine's Server and a Scenario Editor. To win, you need smart Maneuvers, the right Mix of Daring and Caution as well as a bit of Luck. The Combat Results are selected. The Probability of winning is influenced by a Number of Factors, in particular unit values in Close-and-distance Combat, Armor, Willpower and possible Height differences. In addition, there are other Factors such as flanking the Opponent or Special Abilities of the Unit types. The tactical AI makes a solid Impression on me, but does not master the Ability to gradually allow units to advance and take turns of Actions. Of course, one should not expect Glossy Graphics for the comparatively low Price. It also limits the Replay value by the Lack of Random Cards. Still, so far, I have a Lot of Fun at the Game, the basic Rules of which are quickly understood without being too simple. A well-written, uncluttered manual and an excellent German Translation help to enter the regulatory Framework. By the Way, I have not noticed any significant Bugs or even Crashes. I am a Let's player and specialize in Lap strategy games. On my YouTube channel ("Writing Bull") I show a Let's Play to this Title.
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