An incredibly original game that really tries something new with it's story and character(s). Gameplay however isn't the greatest and neither was it the games main focus. What it lacks in fluid combat it makes up for in story. The detail that both you and your enemies get weary during a fight is amazing and i'd love to see that more in other titles. Can't wait for part 2.
7/10 - fighting with half of the Norse mythology while experiencing psychosis.
«Blew my mind»
«Underrated»
This game drew me in right from the get go. I loved the vibe. Visually it looked amazing. The combat is very simple but still feels pretty good. The puzzles in this game were clever and much more enjoyable than I expected. The story was interesting and unique.
Final Score: A-
Final Score: A-
OMG, I don't know how I haven't played this game earlier.
For those who don't know, this game is about a Celtic warrior with schizophrenia/psychosis that goes to Hellhiem to retrieve her loved one's soul.
I love mythology and theology. Greek is my favorite, but Norse is a close second.
Then there is the mental health theme.
This are two topics that, at first I thought wouldn't work together but Ninja Theory nailed it.
The mental illness part is very well handed and fells real. I really happy to see this theme handled with the care and respect it deserves.
The gameplay is simple works well.
Some say that the combat is janky and not that good. I disagree.
The slashes fell powerful and meaty. The parry is heavy and you fell the force of the impact.
The only thing I don't like about the combat system is the enemy lock. I really hate that part, and it took a long type to get used to it.
The graphics are pretty damn good looking for a (technically) indie studio.
The facial animations are amazing and really life like.
The voice acting and performance are top notch. You fell what Senua is felling. You look in her eyes and you undestand her.
Now, the sound, the FRICKING SOUND. It is probably the best technical part of the game.
The music is amazing. It fells grandiose and big. I have the Hellblade's OST on Spotify and I have been listening to it non stop.
The ASMR like voices that circle your head all the time while you play are a great way to make you enter Senua's head space. The ambient sounds really suck you in to that scenery.
This is something I have to say.
I can praise this game for hours, but there is a big problem for me.
I can't replay it.
It is such a heavy and gut punching game that it's really difficult for me to get though it again.
If you have some problem, like for example autism it might be difficult to play it at all.
Overall it's a really immersive, engaging experience that will captivate you, while punch you in the gut all though out it's 8 hour duration.
For those who don't know, this game is about a Celtic warrior with schizophrenia/psychosis that goes to Hellhiem to retrieve her loved one's soul.
I love mythology and theology. Greek is my favorite, but Norse is a close second.
Then there is the mental health theme.
This are two topics that, at first I thought wouldn't work together but Ninja Theory nailed it.
The mental illness part is very well handed and fells real. I really happy to see this theme handled with the care and respect it deserves.
The gameplay is simple works well.
Some say that the combat is janky and not that good. I disagree.
The slashes fell powerful and meaty. The parry is heavy and you fell the force of the impact.
The only thing I don't like about the combat system is the enemy lock. I really hate that part, and it took a long type to get used to it.
The graphics are pretty damn good looking for a (technically) indie studio.
The facial animations are amazing and really life like.
The voice acting and performance are top notch. You fell what Senua is felling. You look in her eyes and you undestand her.
Now, the sound, the FRICKING SOUND. It is probably the best technical part of the game.
The music is amazing. It fells grandiose and big. I have the Hellblade's OST on Spotify and I have been listening to it non stop.
The ASMR like voices that circle your head all the time while you play are a great way to make you enter Senua's head space. The ambient sounds really suck you in to that scenery.
This is something I have to say.
I can praise this game for hours, but there is a big problem for me.
I can't replay it.
It is such a heavy and gut punching game that it's really difficult for me to get though it again.
If you have some problem, like for example autism it might be difficult to play it at all.
Overall it's a really immersive, engaging experience that will captivate you, while punch you in the gut all though out it's 8 hour duration.
«Blew my mind»
«Constantly dying and enjoy it»
Very nice vikingish story and setting but not only that, it's much more and deeper, with high quality sound design and voice acting.
«Blew my mind»
«OST on repeat»
Good quests, perfect fights.
Actor's game is really nice!
Senua's story won't leave you indifferent!
P.S. I recommend to watch a film about the game after you will finish it. It's available from a main menu of the game. Rather interesting.
Actor's game is really nice!
Senua's story won't leave you indifferent!
P.S. I recommend to watch a film about the game after you will finish it. It's available from a main menu of the game. Rather interesting.
Dense atmosphere, great sound design, very pretty, but ultimately disappointing. The apparent bold and unique vision for the game's narrative devolves into something pretty generic by the end. This is a real bummer since the game starts with so much promise.
One of the most beautiful games, not just in how it looks but how it feels to play this game. My brother insisted I play it with my headphones on and I am so glad I did. Having that surround sound, being fully immersed in Senua's journey, it made this came unforgettable. The action sequences have a certain flow to them, with fighting that is more than just hack/slash, but almost like a Zelda boss...if Zelda was animated in a more realistic style. 10/10 for me.