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Basic Operation:

·Egression:According to the dialogues of passers-by, you can analyze the goals that various endings need to achieve; The NPC plot hides in the map.

· Clothes:Clothes can be bought and worn (if intimacy achieve 40 can take off).The clothes are constantly updated,Clothing attributes affect the endings and competition, etc。

· Schedule:Daily schedule’s activities can change the corresponding attributes and affect the endings.

· Plots:The main plot is based on time; there are also five sub plots.

· Activities:matches, tests, etc.

Game Feature:

· The daily dialogue reflects Katie's human favor and state.

· Attributes reflect the various states of Katie (demon, saints, etc.).

· Fatigue can lead to illness, and the efficiency of activities under fatigue is reduced by half.

· Passers-by dialogue reflects various characters of characters in order to help you with plot choices, and at the same time reflect the attribute goals of ending.

· Demon line, human favor can be negative,with demon ending.

· The plot with the player is 14 prohibition.

· Antique style, 90s feeling.

· You can marry no matter boys or girls.

· After that, money (>5000) and clothes already owned will continue to the new game.

Games, plots, programming and art workers come by myself. Thank you!

Story background:

This is a world where a man and a monster coexist.
Before 1000, human beings and monsters fought for the war in the territory, although the two generals of the monster "Star""Moon" were far more capable of fighting than humans, but somehow the war ended with human victory.
After the war the monster settled in the monster forest and humans occupied most of the territory and the monster was isolated.

As time goes on, the barriers between the monsters and humans gradually melt away, thus merging with each other and starting to live in harmony.
Unfortunately, 20 years ago, there was a small conflict between a man's army in a routine patrol of the monster forest with cat monsters, but the cause was unclear, and the relationship between the man and the monster became terrible.

As a soldier, I am 40 years old, but I did not participate in the conflict because of my leg injury.
Today, when I was alone as a captain, I lost my way in the monster forest.
Release date
Age rating
Not rated

System requirements for PC

  • OS: Windows7/8/10
  • Processor: Dual Core
  • Memory: 2 MB RAM
  • Graphics: Pixelshader 3.0 enabled graphics card(DirectX 10 capable graphics card)
  • DirectX: Version 9.0c
  • Network: Broadband Internet connection
  • Storage: 1 GB available space
  • Sound Card: Realtek High Definition Audio
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Last Modified: Aug 28, 2019

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Her reviews and comments

A Princess Maker-like game where you have to take care of Katie, an adult catgirl. The story ends after 90 days, and that's all the better because it's a very limited game. Right from the start, you have access to all the lessons and activities available. Well, it is possible to level them up, for better stats, but they are the same lessons. By day 30, I was getting bored. By day 60, I wanted to stop playing. By day 90, “It's finally over!”. It took me almost 2 hours to complete a playthrough. It's not a bad game, but unlike Princess Maker, it's poor in content. Still, I recommend it because other fans of raising sim may like it. Also, the English translation is... not too bad. It’s comprehensible. As for the game’s story, nothing extraordinary.
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