Herberus
About
Presskit : http://antonin-adeline.com/herberus-presskit.html
Herberus is a cooperative Action / Adventure game playable by 4 for players in local. Left on an unknown and hostile planet, a group of explorers has to combine their abilities and understand the world to overcome obstacles and enemies on their way.
In Herberus, players have to use different weapons to progress through the environment, creating roles similar to a marksman, a trickster or a support.
Explorers can directly interact with each other to overcome obstacles and progress, such as pulling up someone who fell from a cliff, and have to use their weapons to interact with the environment.
They can also combine their strengths to manipulate huge objects, changing their controls and offering new possibilities but requiring a good coordination and communication !
During their exploration, players will encounter ruins from an ancient civilization that may be reactivated. By doing so, explorers can be upgraded and unlock new skills and abilities, allowing them to specialize themselves and to enjoy better the different play-styles.
We have developed the game as our graduation project through a iterative process between Agile and Waterfall methods with a team of 8 people during 9 months.
The prototype lasts for around 1 hour and offers to the players the possibility to explore 3 various environments with many different challenges and secrets... It has been very well appreciated by our jury of professionals but also by dozen of other players !
The team Game Design- Antonin ADELINE - Game / UX Designer / Producer
- Marc BONTE - Technical Game Designer / Level Designer
- Elie BUGLIONE - Lead Game Designer / Sound Designer
- Fanny DEBOUVER - Lead 3D Artist / Texturer
- Jordan JAMINET - Tech Artist / VFX Artist
- Lucie PELLETIER - Art Director / Animator
- Thomas DUBRULLE - System / AI Programmer
- William PATRUNO - Gameplay / Tools Programmer