Hexcells Infinite reviews

Another terrific puzzle selection; and this time with infinite random puzzles! Gotta love it!
«Just one more turn»
«Can’t stop playing»
A wonderful kick-back-and-relax logical puzzle game.
Translated by
Microsoft from Deutsch
The Game is medium sumptuous. The Game has (like its Predecessors) 36 predetermined Puzzles and some half of them is good, yes very good, the others are bad. For the former I like the Game very explicitly, for the others I think the Game is bad. The Puzzle is (or should be) pure Logic puzzle, where with Help and starting with the predetermined Clues you mark the Fields with unknown content as Blue ("Mine") or Black ("Empty"). The necessary logical Conclusions can be simple or complex. It is comparable to Sudoku, where there are also simple or complex Puzzles. With the latter, one has to make many Considerations until one can draw certain Conclusions definitely and thus receive further Hints about the remaining Fields. But as with Sudoku, it should never happen that you can no longer draw Definitive Conclusions and so there are many alternative Solutions left. But this is exactly the Case with about Half of the Puzzles. With some of these Puzzles, it could still be, it is added, that with Extraordinarily complex considerations further Conclusions can be drawn (what more Fun are there? Consider, for example, distributing 30 Mines in 70 Fields and checking whether the Boundary conditions are met without knowing if a clear Solution exists is a Life Task), but in most cases I am damn sure that they are not clearly solvable. That there is only one solution accepted By the Game, that should be clear, does not help from the Bredoullie. That would be like the Sudoku if you replicate the Solution and conclude that the Sudoku has a unique Solution. As much as I was excited about the Puzzles, where you could find a clear Solution with a lot of Thought, I find it bad overall if, in my opinion, this is not possible with about every second Puzzle. The Game now also includes randomly generated puzzles. This is basically good, because the Puzzle Fun can be prolonged. On the other hand, this should show that the Developers used a Computer Program to Create the Puzzles. Whether they did the same with the 36 predetermined Puzzles, I don't know. But all the more I wonder how it could have happened that some Puzzles are not clearly solvable. The Game idea and the "good," mostly challenging puzzles are, as I said, but very good. The Score of a Puzzle is now (unlike the Predecessors) even saved, but not in the Form that you get back to when you have settled at the Puzzle, but only in the Form that allows a Break while playing without the next Session. Puzzles to start anew. Pro & Contra: + Very good Game idea + Many good, challenging puzzles-Many not clearly solvable puzzles Because of the Flaws in Puzzle Design (which at least kill the Fun when they occur) I can't recommend the Game despite the good Game idea and many good Puzzles . Still, the Game can sometimes please a lot. If someone shows me how all Puzzles can be solved by Logic without using a Computer, I would be interested in learning to do so.
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