Hexodius reviews

Translated by
Microsoft from Russian
If you want to play Anthem, but there is no desire to spend money, or doubt that the comp will pull, you can safely try this game as a budget analogue of this product of life Bioware. Science fiction; Large but empty locations; An abundance of quests, which are reduced to the fact that one way or another you need to shoot all the enemies, and the enemies also behave like blind guys; A lot of luta for customization, often almost useless; Monotony is a seemingly diverse variety. This is a description of Hexodius. But with the same success it can be applied to Anthem, right? In addition, the ratings on the popular site Metacritic in both games are not too sharply different. Fifty Eight and forty seven points at the time of writing this review. Perhaps, I will not even specify, which game how much, heh. And If you look closely, the metal drone, which you control, hovering in the air, which is a bit like a javelin... Well, seriously, I'm just offended that the once great company of developers Bioware befell the transformation, as in the child's count: "Apple is a sod...-LO. Foul and gone! " And Hexodius, perhaps, really does not deserve bad words, if you treat this game as an unburdensome shooter. Fights with enemies and a long journey through the measurements, from stony wasteland with lava to overgrown jungle,-all this passes quite cheerfully and cheerfully. At least In the beginning. Of Course, reproaches in the complexity of Hexodius, which can be read in other reviews, perhaps, is fair. But I did not observe any special problems, using a game mouse, which changed the color of Sails pirate frigate (more precisely raised DPI to 1000, and the light indicator there in the form of a sail). In This mode it was quite convenient to shoot and significantly increased accuracy. But I would not recommend more than 1000 dpi. My drone began to carry, and it was difficult to control. To The good hearts of Hexodius can be attributed to the fact that the battle with the bosses and in general fighting skills, both enemies and protagonists, are quite original and thought out. Often in practice useless, what to hide there. But It is possible to estimate scale of design of developers! Apparently, the game was initially a lot of bugs. This is stated in the early reviews and discussion topics. But at the moment during the passage I did not meet anything like that. Except that once the boss flew through the walls. But It was critical only for my drone, which received damage from the unexpected side, and, in general, little noticeable. However, I think when passing Hexodius you can get a lot of positive emotions. And even the difficulty level of the Tin is not such a tin... But it requires such an important thing as patience. I was enough for 6 hours, and then decided to throw the game, passing a little more than half. Too unbearable becomes monotony. Perhaps Hexodius could have saved an intriguing plot, or more colorful visual effects instead of these gray and dull hexagons. Whether the creators of the game, or just did not work, but the result is not happy... Under a monotonous soundtrack in the process of shooting enemies and maneuvers on the same scheme, little by bit increases boredom. Despite the positive features, after a while Hex just bored, and the game is no longer want to run. This is another feature that makes her Antem.
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