HexWorld (ajd)
About
Hex-based procedural terrain, including an algorithm to create procedural river systems and biomes. GPU-based shaders used to show rivers, waterfalls, lakes and ocean.
To navigate the terrain:
Left/Right/Up/Down: move
Q/E: rotate
: zoom
(It takes significant mathematics to compute the hex-based terrain, so there will be a delay of a few seconds before the 3d world becomes visible).
See my blog for further details on the mathematics:
https://ajdaniel38.wixsite.com/online-maths-tutor/post/hexagons-rule-the-world
System requirements for Web
Last Modified: Jun 5, 2020
Where to buy
itch.io