Hiiro reviews

Translated by
Microsoft from Deutsch
Hijo de la luna-Hiiro del sol Das at first Glance very simple Hiiro is one of the examples that on Steam among the Masses of far too cheap Games, those with Quality simply perish. And so it was also Coincidence that I came across the Hiiro released in 2016, but gave me some nice Hours. Bang Red and on Axis-Type of Game and Story We are a little red Male sent out by the Inhabitants of his Settlement to save a Kind Of Tree of life by finding and collecting small And yellow Cubes. So we set out and jump, climb, dive, run and puzzle ourselves in platformer fashion through Caves, Mountains, forest and water, orient ourselves on The basis of a little treason map. All nothing Special, but since there are no Enemies or Fights, you are relaxed about discovering the World without Pressure. Paint me, my river-Graphics and Sound And this World looks like painted with Paint: Large-scale colored, but with Attention to Detail, varied and clearly structured. This is Supported by well and fluidly animated details (Birds, Worms and other Creatures). The Same Criteria apply to Music Support: Quiet keyboard/synth sounds that adapt to the individual Situations and Environment. https://steamcommunity.com/sharedfiles/filedetails/?id=1361213698 The certain Something Anything Mentioned Wouldn't rip me off the Stool right now. But the Developers have incorporated some varied Puzzles and Puzzles that loosen up the Game and repeatedly invite you to Smile, and are also beautifully integrated into the World. What also struck me was that despite the rather large Game Environment, everything seems thought out and, despite many Possibilities, you don't get into a One-way street Or get stuck in once. In addition, two different Endings, depending on whether you have found all the yellow Dice or not, as well as a small Bulletfight as a hidden extra-nice Ideas, motivated executed (even if I didn't make the Fight)! https://steamcommunity.com/sharedfiles/filedetails/?id=1361213652 Other €2.99 You probably have around 4 hours of Fun, but this varies greatly depending on your Determination or Dispersion. There are 4 Achievements for all Ends, the Precursor to the Difficult fight to create and those themselves. Plus 5 Collectible cards. Hiiro proves that the simple Means of thoughtful Game design In The Tradition of Indie-greats such as Nifflas Can lead to a successful Experience. A nice Excursion in an exploratory Platformer into the World of small, red Beings, one of whom becomes a Hero. Do you Fancy more Reviews with once more and once fewer archaeological Notes? Then come over and join my curators group The Archaeologist plays ... At. I look forward to Discussions.
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