Hitman: Blood Money reviews

This game feels old in 2024, have some bugs in Steam version(crashes, full screen resolution issue), but it's still a good game with many mechanics. I like that devs worked much with every level of game. At first you think that levels are simple, but the game surprises you in terms of the complexity of how you can complete them.
The last great Hitman before a couple Hitmans later when it was the next great Hitman.
"Hitman: Blood Money" is a game that perfectly embodies the flashy, over-the-top spirit of the 2000s while also serving as a symbol of the transition into true next-gen. Back in 2006, it didn’t just expand the series’ formula — it was the first to show what stealth could become when given freedom and the technological power of a new generation.

The 2000s captured in one game:
It’s maximalism, experimentation, and a unique aesthetic: shine, crime dramas, saturated colors, bold locations, and an endless imagination. "Blood Money" fully reflects the spirit of that era.

Every mission is a mini-spectacle:
A "New Orleans" carnival, a mafia villa, a skyscraper lit by fireworks, a lakeside mansion, even a damn amusement park — this is a game where every location lives its own life. Each one is packed with NPCs, unique situations, and tiny world-building details, creating the sense of a living micro-world long before that became an industry standard.

The “Blood Money” system:
A gameplay mechanic where the player’s actions influenced the media and enemy behavior — something absolutely new at the time. After each mission, newspapers didn’t just give a recap; they created the feeling that you were shaping the narrative. Sure, it looks modest today, but back then it was next-gen: the scale, the simulation depth, and the freedom to act however you want.

Outstanding work by the composer:
Atmosphere — that’s what the composer creates with his music. The "Blood Money" soundtrack became iconic and is still considered one of the finest musical works in stealth gaming. Orchestral themes, choir, tense stealth tracks — all of this gives the game a cinematic weight. The music doesn’t just accompany the gameplay — it emphasizes the contrast between Agent 47’s cold detachment and the vibrant, living worlds around him. Without Jesper Kyd, "Blood Money" would be a completely different game.
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«Blew my mind»
«Just one more turn»
Translated by
Microsoft from Deutsch
Hitman has always been a Creeping game, but I really have to praise that Part. It is much more authentic than, for example, Hitman Absolution. You get your Goals said in front of the Misson and when the Misson starts you have to find out completely on your Own where your goal is and how you want to get your Goal done. You don't get unkilled Points for Stealth Kills or anything like that. There are also no Markers that tell you, for example, WHERE to Go now as mentioned before---PROS---• Freedom to carry out the missions • Good English Synchro • Weapons and Equipment individually • Very nice final Sequence of the Game---CONS---• Graphic (has already aged a bit) • Hairy Control while climbing • Do not include a German Language • Some short Play time (9-10Hrs)---FAZIT---For every Hitman/creep fan needs to, especially at this price. (£1.799on Sale)
Translated by
Microsoft from French
Blood money, considered by many people as the best game in the Hitman series and it's understandable considering the novelties it brings. First of all, the signature assassinations are frankly very nice since it allows the game to be less "draft" and in addition we can admire our victim die with class thanks to a rather successful staging. Gameplay level, it's the same basics as previous games but the interface and the controls are more intuitive, so that good! Afterwards, the level design is always as permissive and each level contains a lot of possibilities, which allows us to do actions frankly very nice. The music of Jeysper Kyd always makes a beautiful effect and the general atmosphere is rather successful. I highly recommend this game, it is a pure masterpiece. So much so that I don't really find any negative points.
Translated by
Microsoft from French
☼ Public: ☐ 0 of QI ☐ children ☑ geeks ☑ pro gamers ☼ graphics: ☐ execrable ☐ very bad ☐ bad ☑ correct ☑ good ~ ☐ very good ~ low graphics ☐ excellent ~ max graphics ☼ recommended PC configuration: ☐ very low-end ☐ low-end ☑ Mid-range ~ medium settings ☑ high end ☼ getting started ☐ innate ☐ easy ☑ requires time ☐ difficult ☐ requires 200 IQ to continue ☼ service life ☐ very short ☐ brief ☐ several hours ☑ several days ☐ no limit ☼ for fun ☑ Does not require friends ☐ requires a friend or two ☐ requires three friends ☐ requires more than four friends ☼ level of translation ☑ not translated or with subtitle ☐ translated with Google translation ☐ a lot of errors ☐ good translation ☐ very good translation ☼ recurrence of bug ☐ the game is not over ☐ the bugs gene the gameplay ☐ bugs do not bother the gameplay but are present ☑ some small bugs ☐ the game is very well coded ☼ the community ☑ no Community ☐ execrable ☐ often negative ☐ 50/50% ☐ rather healthy ☐ Healthy, without apparent troubles