Translated by
Microsoft from French
Microsoft from French
We are far from a Hitman game as we know it on a salon console.
This version Hitman puzzle game/Enigma sticks perfectly to mobile. The universe, the music helps the immersion. Let's get to the game fast.
I would gladly recommend. The content is a bit short in free but gives time to get an idea if you want to invest or not.
Translated by
Microsoft from Deutsch
Microsoft from Deutsch
I find the Game extremely successful. The Atmosphere is just as perfect as the Graphics. It offers many Hours Of Gameplay. It excites me with challenging Levels. The only thing missing is a Story, I think. Man just walks around the World, killing People and infiltrating Houses, but you don't know why. Otherwise Perfect. I can only recommend it!
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Microsoft from Spain
Microsoft from Spain
The synchronization It offers with iCloud fails. Remember How far you've come but not synchronize the progress of all the phases you've achieved... That and not having sync is the same thing.
The score is so low because I find it too big a failure that has not been solved even with all the time the game has.
Otherwise the game is what promises and is entertaining, but the game experience if you want to toggle between devices becomes unviable despite specifying that if you can do it.
Translated by
Microsoft from Spain
Microsoft from Spain
For my Taste the best payment game I've ever downloaded. Stunning Aesthetics of dioramas and table game figures, fast gameplay in its nearly 100 levels and increasing difficulty but never frustrating. From level 6, there are 3 goals to meet for each level, although only one is required to move on to the next. To Meet the 3 objectives is required in most occasions repeat the level, applying a different solution for each objective. In my opinion, far above the other two games of the Saga GO (Lara Croft GO and Deus Ex GO). Absolutely essential.
Translated by
Microsoft from Italian
Microsoft from Italian
Stylized Graphics, with few details but compelling in colors and shapes.
Striking sound Effects and atmospheric music.
Almost perfect Commands (except perhaps the practicality of pinch to display the part of the map/playing field that sometimes, in some level, is not immediately completely visible).
Levels perfectly calibrated for their growing difficulties and for the elements of novelty, which occur with a cadence enough to make you move forward.
In addition, there are few but more than enough goals to make you replay the levels already exceeded.
In Short, in my opinion a wonderful pastime for which I make my compliments to the authors.