HJ: Sacrifice reviews

Translated by
Microsoft from Deutsch
Here again a Game that I don't want to give a Thumbs up, nor down, but in Doubt I'm always in for a Thumbs up. The Graphics and the Sound are okay, which you can expect for 1.99 Euros. Point deduction for me is always when there is no Menu, by being able to adjust Music, language etc. individually, as well as Graphic Settings (Gamma above all). The AI is not exactly impressive, but I didn't see it completely, so I find it difficult to hide the monster/monster/the Like. It would also be very helpful to get a Map at your Fingertips (which may be recording once you have visited the Places). Then it would be a short Game for in between. Real Horror or Horror should not be expected here either. EIne little Story already exists, but I don't find it so important in such Games if it is not innovative and totally extensive. You are just in a Prison where something wants to kill you and you have to escape. :D However, the Game still manages that I really want to win and try it over and over again, precisely because of this. It is also always important to mention at such "cheap" Horror Games: It runs (know this too well when the Games don't start) It runs liquid No Bugs No Crashes
Translated by
Microsoft from Russian
Product received for free is a great game. Her goal is, I suppose, to get out of some semblance of prison, in which we start the game. Will we do this? No, because get stuck is on TV. In Addition to the unique ability to pass through the objects-and in principle any textures-and stuck in them, which was unlikely to be originally conceived by the developers, the protagonist is also able to boldly step on any obstacles that fall on the way. A Chair, a table or a shelf to us is not barrier-boldly step on them because yes who needs tedious detours of obstacles? By the Way, incomprehensible winged Baphomet, which we meet soon after the beginning of the game, also mastered the technique of disuniformity, but through the walls he passes only a head. There are no management Hints at all. Probably, that's why when we open the door from the very first location, the game hangs for a minute-the protagonist, probably, is extremely impressed that he can not only walk on the chairs, but also press the buttons. Although No, wait, the hint appears near one of the doors. The one that can be opened almost from the other end of the room to hide from Bacofet. Apparently, telekinesis is also on the list of our abilities. And some textures in general can be seen only from one angle. That's the most famous technique "That's how I see it, you can't see it like that, just a little bit of sight." By the Way, if you often press the SPACEBAR, it creates a feeling that we beat the cheque. I do Not know why there is still a need for a space, because jump it can be called only a notable smoking. 666 Men dancing the chechetku in front of Balofetom, from 10.
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