HLSL Pattern Shader
About
This is a small project that simulates where where a billiard ball would land if it was hit against unique arrangements of walls. The distance from the center point represents the strength of the hit and the color represents where the ball would land.
To create walls, enable a line and slide the X and Y sliders to find a point the line goes through then drag the angle slider to specify the line angle.
Use the scale slider to zoom in and out and enjoy the patterns!
System requirements for PC
Last Modified: Nov 25, 2022
Where to buy
itch.io