Hobo-Pocalypse

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NOTES:
The WebGL version is very unoptimized as of now, and was only made as that is a requirement for the jam.
If you experience any problems, play the game in fullscreen or do consider downloading the windows version below. (GameJam_Windows.zip)

CONTROLS:

MOUSE: Aim / Shoot
R: Reload
WASD : Move
TAB: Skill menu
ESC: Kill application

DESCRIPTION:

This game was made as an entry for the Curdle Jam #25.
The jam had a deadline of 8 days, but due to my very busy work scheduele I made this game in ~19 hours.
Should I get some more free time I might push a few updates for the game, but as of now, this is all I have time for.

POST MORTEM:
Making a game in such a short time-span was an eye opening experience.
I don't know if it was my attention span making me bored, or simply the time crunch aspect, but keeping the code clean was something I gave up on before 5 hours had passed.
The game is unoptimized and not suitable to build a "real" project on, but that was by design, as I prioritized speed over quality. All in all, I am happy with the result, but ashamed of the process.

It feels weird that this pile of code and assets held together with spit and prayers is actually my first "released title".
Be advised; I am currently working on a lot cooler and less buggy games aimed to be released on both IOS, Android and PC, so if you like this project, feel free to follow my socials: VonRiddarn.

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Developer
VonRiddarn
Age rating
Not rated

System requirements for Web

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Last Modified: Jun 10, 2022

Where to buy

itch.io