Translated by
Microsoft from Spain
Microsoft from Spain
Hocus Pocus is another Apogee classic hard to forget. At the time, it was a visual and sonorous marvel, with colorful and colorful graphics and a very catchy music. Since I tried its shareware version the game dazzled me, and I spent my good hours touring Laberinticos mapped in search of magic crystal balls.
The story of the game leads us to embody an apprentice magician named Hocus, who must pass several tests to be admitted to the Guild of Magicians. The tests consist of crossing dangerous labyrinthine worlds populated by numerous enemies of various species, which trarán to prevent that we collect all the magical orbs that the magicians of the Academy have disseminated for them. Once We get them, we'll move on to the next Test. And If we can, we'll get rich by the way, picking up how many treasures we find.
To help us on our journey we will have a wide assortment of magic potions, which will grant temporary powers such as super speed shooting, high jump, powerful shots and the ability to teleport to secret places. Because the levels are full of them, which we will have to find to get the maximum score.
We will Also have healing potions that regenerate health, extra trigger spells to be able to shoot more magic shells at a time and keys to open locks of the same color.
Hocus Pocus is an old school platform, with high levels full of nooks, dangers in the form of lava wells, fire or spikes, and many enemies with different types of attacks and shots. Many sections are closed with doors that need keys or with levers, which will have to be placed in a certain position to be able to advance. Hocus has a bar of life and if this is finished, you will have to start the level again.
Taking into account the longevity of the game, its gameplay is very basic, and it ends up being quickly repetitive. Its design of levels is nothing of the other world, and often it sins of repeating during long stages of the level a same pattern of platforms, so that sometimes can be done something cansinos. On the other hand, enemies have few types of behaviors and attacks, which is camouflaged with changes in appearance, but in essence there are 4 types of enemies and that's it.
The control of Hocus is somewhat crude, and until we learn to control its inertia and its speed when walking, it will cost us some deaths and lose a lot of life in the process.
Hocus Pocus is a nice game, which at the time was a marvel. It Is Entertaining, and once we learn to control the character, we go through the levels quietly, with some other little challenge on time, as the final levels of each chapter. Despite its repititividad, it knows to camouflage with a good variety of graphic environments and appearances of enemies, that without being new, give a little fresh air during the games.
I recommend it to the nostalgic above all, who played it and would like to do it again, although if you have played so many platforms games to this day, Hocus Pocus may seem a little simple and even.