Hohokum is a platformer with a heavy focus on exploring the world and crafting your way through the levels with the help of artistic means. The title is developed by Honeyslug and is the only game within the corresponding IP.
Gameplay and features
One must navigate an unknown creature called Long Mover who looks very much like a worm through the 2D platforming sections composed of different-colored minimalistic objects and NPCs. 17 locations called worlds have no connection whatsoever and may be explored in any way one desires.
The player may affect only the speed of Long Mover — slow him down or speed him up. However, the game build interaction with an NPCs through the back-riding mechanics — all of the information about goals or secondary tasks is known from the locals who ride the player's back.
The purpose of almost every level is to wake the creature within its bounds by tickling its eyes.
It is both feature and philosophy of the game — highlighting no narrative or instructions the game lets the player move into and flow within its worlds. The absence of story, nonetheless, compensates with goals — each world has one primary and multiple secondary tasks. Meeting the requirements in all areas brings the player to “the end” — the credits meaning an apparent end of the gameplay. Namely, the play may be continued afterward.