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About
- Cities are composed by Homes and Works. Each home supports a certain amount of units, and that's where units go to save their precious coins ($).
- Works will generate tasks for units of the same color. When a task is generated, a random unit (whose Home is connected to that Work) will be responsible to go to the Work building and spend some time completing the task. If a Work fills up with to-do tasks it can explode if no task is completed soon. The explosion marks the end of the game.
- Units live in Homes and complete tasks for Works of the same color. When completing a task they can be awarded with a coin ($) or an upgrade goin (▲). Units are also responsible for bringing coins and upgrade coins back home.
- Regular coins ($) are used to construct roads. The price of the road composition to place is going to be the number of squares needed. Therefore, a 2x2 road composition that has 4 roads will cost $4.
- Upgrade coins (▲) are used to buy lifetime upgrades at the main menu. Those upgrades will be applied every time the player starts a new game.
- You can see buildings' info by hovering them with the mouse tool
- You can rotate roads compositions with Q and E
- You can move the camera with WASD