HOOK (itch) (Mathieu GD)
About
TECHNICAL INFORMATION
- Game Tittle : HOOK
- Game Type : Action-Adventure, Zelda-Like.
- 1 Player
- Controller : Playable only with an xbox 360 or xbox one Controller.
- Language : French (only)
TAKE PART TO THE ADVENTURE
Play as Axo, a young axolotl anthropomorphic treasure hunter, living in a
small village in an archipelago mysteriously emerged from the seabed.
Life is peaceful and heavenly for Axo, but a terrible event will lead him
to take part in a dangerous adventure in order to save your village and
the archipelago.
Explore the islands, confront threats and solve puzzles in a world of
white sand beaches, coconut trees and coral reefs.
A ZELDALIKE GAME IN AN UNDERWATER ENVIRONMENT
HOOK is a Zeldaction Game made as part of my studies at Rubika SupinfoGame by three Game Designers and Three Game Artists. The execution of this project lasted four months on Unity Game Engine. The game received the best results of the promotion.
MEMBER OF THE TEAM
Game Designer
- Mathieu Van Cappellen (Project Manager, Level Designer, Sound Designer) => https://mvancappellen.myportfolio.com/
- Thomas Depraz-Depland (Lead Game Programmer) => https://thomasdepraz.github.io/
- Timothé Huerre (Game Programmer, Boss Designer) => https://thuerre.github.io/
Game Artist
- Lea Margiotta (Lead Game Artist, Character, Animation) => https://www.artstation.com/kuro_tsuki
- Marine Mazurier (Environment Artist) => https://www.artstation.com/onae
- Leo Gosselet (Animation Character, FX) => https://www.artstation.com/leo-kaiser-akita-gosselet
- Marion Betremieux (Menu, UI) => https://www.artstation.com/artwork/w812zL