Horns of Fear reviews

Translated by
Microsoft from French
Wow Wow and wow! For me this game is a surprise of size and I had a great time there, I recommend to 200% and even I would say to fans of horror games and people fond of novelty dark without even thinking!!! An atypical game, which surprises in every sense of the term, a few small scares by this way, moments of humor also... Gore, puzzles, a gripping and well-tied story, a quality soundtrack, everything is present to keep us in suspense and to discontented us from beginning to end. You play as Jim Sonrimor, a paranormal journalist who follows a phone call is invited to visit a mysterious mansion, in the middle of the night, you go there without further delay and there begins an adventure that you will not be ready to forget. Some old school but not naughty graphics, puzzles that you may be worth a few go-returns and a good dose of reflection but it comes to an end without being obliged to use a guide or some external help. But especially many things that are not expected, a lot of originality and beautiful surprises. I would say no more, if not buy it, it is not a recommendation, it is an order!!! If you enjoyed this review and would like to discover other games come and follow my page of curation.
Translated by
Microsoft from French
Horns is from these independent works that prove that the adventure game still has beautiful days ahead of him. With a heavy atmosphere and scary graphics, horns of fear is above all a mysterious story in an unhealthy environment, around particularly disturbing characters, while combining phases of reflection and observation to allow the hero to learn more about what is going on in these walls. As for the hero, Jim Sonrimor, a journalist in the paranormal, he only had to take a phone call to rush into the mansion and the creepy forest, looking for sinister stories and gloomy encounters. Horns of fear is a clever mix between the traditional adventure game (for the concept) and the survival-horror (for the ambiance). If certain phases of actions/reflexes are to mark the journey, that the "soft-of-the-click" adventurers do not worry: it remains possible to go beyond due to too many failures, and therefore continue the road even if the player is not very focused "action". The hero moves through the keyboard keys in a third-person 2D view like the Japanese RPG, and the whole interplay of puzzles is done with the mouse. Everything is perfectly orchestrated to give players a gripping experience without being put off by the gameplay. As for the experience of the game, one can certainly certify that this is something very special: as the progression progresses, the player can feel all that makes horns of fear a game so singular, from the characters, the puzzles, and all the fart its details studded in the game and that gently announce what the adventure reserves thereafter. You have to prepare for the strange, the surprising, the confusing,... With a perfectly dosed difficulty, this game proves surprising in many ways, and the finale does not escape the rule, far from it... Horns of fear is a game of adventure that deserves a detour. Despite the short lifespan (about 2 hours), HoF offers players an extraordinary adventure, which only quality independent games can offer/assume. Alone, late, in the dark, headphones on the ears, the player ensures with this title a very good moment of interactive and reflexive entertainment that will not leave him marble.
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