Hot Tin Roof: The Cat That Wore A Fedora reviews

Translated by
Microsoft from Spain
Hot Tin Roof is a game in which you are a detective who must be solving cases with the help of your cat, Franky. You Have to walk and look for clues, talking to the NPCs, questioning the characters about the clues you've discovered.. I've found several "problems", as the game is too dark, but you put a lot of brightness, you still do not see a M $% · In depending on which zones. I've Also noticed it too confusing, not knowing where to go in certain situations. On the other hand, it is only in English, and if you have a basic level you may have to wait for a translation (if there is one in the future). The characters are pretty, the dialogues are pretty good, yes. The game Is repeated a lot in my opinion, and also another negative is that you can not skip the dialogues, or even before you've talked about the same thing with the same character. However, the game is not bad, but it has its little things:)
Translated by
Microsoft from Deutsch
A Video says more than a thousand Words (especially when landing in it all the Time) http://youtu.be/9v8OJV5YZi8 Hot Tin Roof is a Side-scrolling Adventure in Film Noir style. One plays the Investigator Jane, who is accompanied by her talking Cat ... What is not surprising in this World, as the Cats, together with the Rats and the block people, are among the intelligent Beings of this World. The View of the Game reminds me a little of the Papaer Mario Games, but the Game is much simpler. You move exclusively on a 2D Level and automatically steer around Curves and Corners. Here and there there are Paths in the Foreground or Background into which you can turn by pressing in the respective Direction. Platforming Is at no Point on a Level of Indie Beads like Super Meat Boy or Shovel Knight, but it serves its Purpose. The platform deposits are not too complex (at least in the Beginning) and are more Puzzles than Skill section (even if the latter is required in some Puzzles). A large puzzle element is the different Types of ammunition for the Revolver. You have Ammunition to destroy Obstacles to make Invisible visible, to ignite Things and even Grappling Hooks. Although this is not too heavy, the Player is expected to recognize when he needs what ammunition. If the Drum Is empty, you have to reload it in an interesting But quickly superfluous way (open Menu, select the menu, select chamber, reload chamber, reload chamber, leave menu) The Game has a Movie Noir-typical Jazz soundtrack and Pleasantly amusing, if not overly clever, Dialogues. For me it has a lot of Charm and I like the World and its Inhabitants.
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