HOTDOG(working title) v0.1
About
*** WARNINGS! ***
- IF YOU FALL OFF, PRESS THE RESET POSITION BUTTON IN THE PAUSE MENU
- The grapple is about 90% faultless. OCCASIONALLY (likelihood might vary with machine) the tether wrapping algorithm gets caught in an infinite loop & freeze the program. If that happens you WILL have to force close the program. It might be more likely to freeze when grappling/wrapping around moving geometry.
- SPEAKING OF: moving geometry is also about 90% faultless. There's some issues where momentum from a platform is not kept after leaving a moving platform (say jumping off it), and sometimes the player will "shake" on a platform. However, you won't have to force quit the program.
There really is no objective in the demo, please play it and let me know what you think about the movement mechanics. Unless it wasn't obvious enough the movement is VERY inspired by Titanfall, including wallrunning, manteling, air strafing, bunny hopping, and an OP grapple. I really hope the "funzone" captures the Mirror's Edge DLC time trials feel! I hope you have fun!
I used textures from the one and only Kenney.
NOTES- You only need to enable the grapple by pressing 'G' once, after that it stays enabled.
- guide to bunny hopping & air strafing