Hotel Zzzz
About
This game was created during a weekend-long game jam at my university during summer 2020. It was the first time I worked entirely on my own during a jam. When I started, I already had a clear vision of what the game should look like while I only had relatively vague ideas on how it should be played. It turned out that building a vertical maze in a setting that doesn't actually allow players to see the vertical walls makes for quite a challenge, so the game's design kept evolving: The differently colored windows provided a convenient solution for both separating rooms on the same floor and giving players more agency.
The published version of the game received some further polishing, including two additional levels and full in-game credits.