Hoverhatsu
About
A simple driving game with random & procedural elements added for decoration and game-play.
Built with Unity & Blender
Naturally there were plenty of features that I didn't take the time to add. Only the bushes are pcg, using a simplified version of Mike Cook's islands automata; the most of my time went into trying to understand Unity 5's Wheel Colliders (new to me) Blender's Bezier/Array tools (also new to me) and finding the right balance in order to make the car actually move (remarkably painful...). Oh, and a Daihatsu is a small, not exactly fancy, toyota-made car. I drive one
Source files available from http://glenaskey.com/procjam2015/Source/