How Now, Sea Cow?
About
A game about a girl and her aquatic mammal friend. Solve puzzles, feed your beastie, and enjoy the slow coastal vibe. Five levels in total.
Made in a little over a week for an in-house game-jam. We wanted to focus on simple mechanics, clarity, and setting a clear and definitive tone.
The idea was to make a version of 'Flipper' that featured a painfully slow manatee instead of a dolphin. While we were going for slow torment.. it ended up a bit endearing, somehow.
Jupiter Lighthouse Studio
Andrew Hilderbrand (@olgimpy)
Dylan Engelman (@lordofduct)
Updates:
5.16.2015 -- progression blocker on level 2 fixed!
7.31.2015 -- Updated Spacepuppy Framework, fixed shadow not casting for girl, updated pathfinding engine (hopefully less buggy)