How Now, Sea Cow?
About
A game about a girl and her aquatic mammal friend. Solve puzzles, feed your beastie, and enjoy the slow coastal vibe. Five levels in total.
Made in a little over a week for an in-house game-jam. We wanted to focus on simple mechanics, clarity, and setting a clear and definitive tone.
The idea was to make a version of 'Flipper' that featured a painfully slow manatee instead of a dolphin. While we were going for slow torment.. it ended up a bit endearing, somehow.
Jupiter Lighthouse Studio
Andrew Hilderbrand (@olgimpy)
Dylan Engelman (@lordofduct)
Updates:
5.16.2015 -- progression blocker on level 2 fixed!
7.31.2015 -- Updated Spacepuppy Framework, fixed shadow not casting for girl, updated pathfinding engine (hopefully less buggy)
System requirements for PC
System requirements for macOS
System requirements for Linux
How Now, Sea Cow? reviews and comments
Related pages
Hello Neighbor Hide and Seek, Moon River, Smith and Winston, Grand Strategy, Tailor Tales