How to Be a Tree
About
How to Be a Tree is a game about the many ways to be a tree!
~~~ CREDITS ~~~
Code / Design / Visuals by Jimmy "Zaphos" Andrews
Music and Sounds by Warm Star (also check out Warm Star's modular synthesizers)
Warm Star also helped a ton with testing and with showing the game and such, thanks so much, Warm Star!
Some fonts by Chevy Ray (via this excellent pixel font pack), others by Natanael Gama
Inspiration by that processing tree example
Thanks to all the people who tested and commented on and encouraged the game! Including: Stephen Lavelle, Fernando Ramallo, Ian Snyder, bateleur, Robert Yang, th15, Martin 2BAM, Aaron Oldenburg, Stevie Hryciw & all the cool people at Hype O'Clock, Nicky Case, Greg Pomputius, Rahul Narain, John Polson, Loren Schmidt, all the super nice people over on tigsource in the devlog, and so many more ...
Special thanks to Stephanie Andrews and Lord Byron :)
Made with Box2D, GLFW3, FMOD, QHull, AntTweakBar, FTGL, and stb_image