How to make passes...
About
or how to make a title long enough to explain (in theory) the whole concept of the game.
Theme : SPACIOUS
========== Pitch ==========
A Yeti and a Dragon have are playing with a ball in a spacious wasteland ... Suddenly obstacles start to appear randomly !
It's therefore for our two players, each controlling one of the protagonists to making pass while avoiding obstacles !
pass increases a common score, the goal being to score the highest score possible.
========== Theme report ==========
The map on which game start is spacious because it allows both players to move without restriction. At first there are no obstacles ! Then, as obstacles begin to spawn, players must use the space they have to make passes without hitting obstacles and without stepping into deadly trap.
You must react quickly in a map less and less spacious ... Good luck and have fun !
========== Team ==========
- Julien ANDRAL - Programmer
- Chloé BORGNET - 2D Artist
- Thomas GHIZZARDI - Programmer
- Timothy MARTIN-VIGIER - Game Designer
- Damien THIBAULT - 2D Artist