HT3DR
About
HT3DR is a modern remake of Hover Tank 3D, a game I created with GameMaker 6.1 in 2006. This a single-level demo/prototype of what I envision for an entirely new game, more fully realized by modern technology and my own personal advances in skill and knowledge since then.
Features- Action-packed gameplay. Master the tank controls to zip around the battlefield and avoid being overwhelmed by enemy forces.
- Graphics inspired by retro 3D games. Heavily influenced by games such as Starfox, Cyber Sled, S.T.U.N. Runner, and Virtua Racing. Modeled and baked in Blender.
- Music by Timothy Lamb/Trash80, whose retro beats fit the aesthetic perfectly.
- Sound effects built from professional libraries. In just one level, HT3DR contains more - and better - sound effects than the entire original game.
- Better storytelling through an enhanced radio system, animated character portraits, and light voicework. Under the hood, a custom scripting system and game director guide you through the twists and turns of each level.
- Physics-based collisions. A huge improvement over the original game, you can feel the heft of the tank as it glides around, and the weight of crates when you tether them.
Mouse 1Weapon (blaster)Mouse 2Utility (tether)SPACEBrakesPPause gameF1Show controlsF4Toggle fullscreenESCExit game Tips
- The blaster's projectiles take time to travel to their targets. Try to lead your shots when enemies are far away.
- The radar shows the positions of enemies (red), explosive crates (yellow), and goals (green). If you're not sure where to go, check there!
- You only get a set number of lives to pass the level, but there are two health packs hidden around, if you need help.
- If the mouse sensitivity is too high by default, you can adjust it by editing [game folder]/config/config.ini. There are other options for video and sound there as well.
- This is a demo/prototype, so there might be some bugs!
I started this project to see how I could improve the original Hover Tank 3D, and to challenge myself to do better with GameMaker's native 3D and shader support. I'm happy with the results, and I will probably continue to tinker with it. There's always some little thing I want to add and play around with!
I have ideas for a full HT3DR game, but the time it would take to complete such a project, even with this solid foundation in place, is daunting. For now, this demo is the legacy of Hover Tank 3D.