Human-powered spacecraft reviews

Translated by
Microsoft from Russian
Product received for free Spaceship on Muscular Force (the most adept apparently translation)-the case when from a primitive clicker, with the proper talent, you can make a small masterpiece. Plot. The Distant future. As a result of the explosion of the supernova, the spaceship of our heroes lost its course, and received a very low damage. But do not trouble, resourceful onboard computer, created a system of dynamo-machines, thanks to which, twisting the pedals, our hero will be able to improve health, and the energy to recharge for further flight. The Plot is (which is already unusual for the clicker), besides it with a good humor, and some cultural references, that is well. Gameplay. The gameplay is a typical clicker. Click, collect energy, buy upgrades. There is a small mini-game with the synchronization of animals, plus as the upgrades occur some events. Although in general everything is standard. The Game with all the achievements can be completed in an hour, if from the beginning to use the Autoclicker, the less. Graphics and sounds. Enough decent pixel picture, especially for the clicker. The Music is not bad. As a result. If all the clickers were such, it would be a really interesting genre, not a tedious Dolbilovo mouse, as it often happens. The Plot, humor, even the gameplay, all at a very good level. Recommend! 8 Space Dynamo-Cars from 10 http://steamcommunity.com/sharedfiles/filedetails/?id=1126011506 P. S: If this review was useful for You put like, and also add friends and subscribe to me as a curator-Reviews online
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Translated by
Microsoft from Russian
Product received for free I do not like clickers. No, not like that. I didn't like the clickers until I passed the Human-powered spacecraft. It Turned out that the abomination of the genre are affected by the unsmiling-developers who do not want to implement the ideas qualitatively and show the self-selected genre with the best side. Human-powered spacecraft-a short clicker with a plot. And this is very important. For some Reason, most of those who make clickers, believe that they need to develop at least endless, so also put they wanted at least some semantic load in their infinite zaklikivanii. In fact, such projects are always piece-based. It is Not necessary to expect that the next short clicker with a plot will be worthy product. Apparently, that's how the cards developed. And Maybe it is the industry that pushes developers to look for new ways and conquer fresh peaks. I remember being annoyed by the fashion of the Royal Battle, but then dragged into the endless meat grinder of the PLAYERUNKNO'S BATTLEGROUNDS. Now I am sitting and amazed at the popularity of Fortnite, which even slightly irritates me. What's the horizon going to do to interest me again? Who knows... Maybe it will be a royal battle in a cartoon style, where you can build walls, with something inexorably different from Fortnite than me and will conquer. I'm trying to say that every person has a vision. If you look at other reviews of Human-powered spacecraft, which part of them is negative. And They argue that the game is too short. I Praise the game for brevity, and they-scold. Two totally different polar opinions. And to me, as the owner of one opinion, their reviews seem a useless piece of information collected from randomly typed on the keyboard with crooked fingers of letters. This is the nature of man, it is difficult to fart against it. Nevertheless, for many millennia mankind formed its way to the stars, listening to the opinion of the majority... Or turned the world, listening to the opinion of the right person in the wrong place. I am now just about two things trying to say: On the one hand, I am glad that after all the majority evaluates this game positively; On the other hand, if all the games of this genre were the same, the reviewers praised Endless Clickers without a plot. This is the nature of man, it is difficult to please. SUBSCRIBE TO THE CURATOR AND JOIN THE GROUP
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