Hungering Blade
About
This is a prototype version of the game I am making in my spare time. The art assets are found from free online sources, such as Itch.io.
Hungering Blade is a 2D adventure platformer.
You play as an adventurer who is accompanied by a chubby demon with an insatiable appetite. In exchange for food the demon rewards you with his demonic powers, unlocking a whole new world of potential.
Update Log:
5/2 Update:
More food is has been added and animation controls/combat feels much smoother
5/7 Update:
Moved Enemies around, changed some small details about enemy attacks, player now cannot leave boss arena, fixed stuff I broke, etc...
5/9 Update:
Changed main character, added sliding, jumping, triple attack, crouching, and more
5/12 Update:
Polished some animation states, reworked health bar, big UI additions and menus hooked up.
5/21 Update:
I'm taking the time to overhaul the art assets with cooler ones. New stuff coming shortly!
5/24 Update:
~Built a much larger world by taking advantage of Unity's TileMap editor, new tile based art assets added (no longer forest themed)
~Added animations for UI elements
~ Main menu, pause menu, death menu all implemented properly
~ Checkpoints have been added. Right now it saves your health and last position.
~ Breakable boxes now explode food items
~ Walljumping has been added to the game
6/3 Update: The "I had relatives in town and didn't get as much done" update
~ Checkpoints now save enemies, breakables and update UI correctly
~ Enemies now drop coins instead of food to spend later on
~ The player receives better platforming skills when he befriends the demon
~ Food from crates goes directly into demon's mouth to avoid problems
~ Demon follows player once befriended, but does not directly interact with anything
6/14 Update:
~ Replaced sprint with a quick dash and changed jump animation
~ Added 2 new enemies: Drop blob and Spitting Blob
~ Began working on strength upgrade system
7/18 Update:
~ Added new ability menu that tracks your consumed foods, tells you what is required to unlock each tier, and a description of each ability
~ Brand new Main Menu and Death Menu
~ Most of level 1 is now built
~ Air slash, Air slam, and quick dash abilities have been implemented, more to come.
~ Animations now play for checkpoints and leveling up, providing more visual feedback to the player
~ BUGS, BUGS, and MORE BUGS SQUASHED