Hunted (Amryon)
About
Stellio, a hunter in search of adventure, decided to go into the forest alone at night.
But why?
One of his companions had the misfortune to tell him what he and others thought they heard, and thought they saw.
Inhuman screams breaking the calm of the forest, cries for help and monstrous shadows.
How could he not go and see after that?
The hunter is about to become the hunted!
Background StoryThe Prateks are a thousand-year-old people!
They come to the surface every 2000 years to hunt man. The Prateks hunt them down, imprison them and bring them underground for a deadly ritual.
How To PlayZQSD : Move
Mouse : Move Camera
Right Click : Aim
Left Click : Shoot
R : Reload
E : Equip/Un-equip
Stellio can pass under branches or jump off a headland, approach you to start the action.
Hunted is a school project, created and developed during 7 months next to the courses with a team from all horizons.
This game is a prototype showing our vision and the beginnings of our project.
It features Stellio, a monster, and shows the main features of the game.
All in an oppressive atmosphere dedicated to create fear.
Antinea Gontard Project Leader - Game Designer - Lead Developer
Lenny Verset Co Project Leader - Level Builder
Maxime Fernandes Developer - Lights
Pierre Plessy IA Developer
Johana Pereira Illustrator - Artistic Director - Storyboard
Simon Chamonard Character Artist (Monster)
Evan Gouël Animator
Cathy Begouin Environment Artist
Nicolas Bouchard Sound/Music Designer - Game Cameraman - Narrative designer