Hypercosmic Rebound
About
Hypercosmic Rebound (HCR) is a manic arcade-style bullet hell space-shooter set in a flashy cyberpunk world. You play as Plutonia, a spunky runaway girl who needs to blast away hordes of robots and dodge swarms of bullets to escape her city.
(This game is currently in a sort of demo phase and only has 1 stage, but I plan to add more soon! Make sure to follow my Itch page if you want to know when I update the game!)
Bounce Back!Utilize Plutonia's special Rebound maneuver to ricochet off enemy bullets with a satisfying bounce - get bigger rebound chains to build up a power multiplier that increases your attack power and score!
Figure out the perfect time and path to rebound, so you can maximize your destruction!Adjustable Difficulty
Never played a bullet hell before? Or perhaps you're a seasoned shmup veteran? HCR has you covered with a range of difficulty levels that change your life and continue counts. Freeplay mode allows you to play with infinite lives, so even newbies to enjoy the thrills of hardcore bullet hells. But if you're looking for a gauntlet, go for a deathless run in Hell mode!
Want an easy ride? Or perhaps something more spicy...?
Controls and Guide
- Arrow Keys - Move around
- Z - Fire your weapons. Hold down for automatic fire.
- X - Spin. Move while pressing to do a short invincible dash. Spin into a green bullet to begin a Rebound.
- Stages of Rebounding:
- Parry - Spin into a green bullet and keep holding X to begin parrying it.
- Aim - While parrying, use the left and right arrow keys to move the red aiming arrow to point in the direction you want to be flung (remember to keep the spin button (X) held down).
- Rebound - Release X to be flung in the direction you are aiming. You still have some degree of control with the arrow keys during this state.
TIP: Rebound in the direction of other green bullets, then spin again to chain a consecutive rebound. The higher your Rebound combo, the bigger your attack/score multiplier at the end of the chain.
- Cancelling rebounds:
- Got no safe area to rebound into? Simply press the shoot button (Z) to cancel your Rebound. Your chain will end, and you can once again fly around freely.
After you've played, please take the time to fill out this feedback form to tell us how much you love or loathe HCR! (Preferably not the latter)
If you encountered any bugs, feel free to let me know in the comments or mention them in the feedback form.
Credits
HCR was my final major college project in UAL Games Design while I studied at ELAM college. I directed the team, which consisted of four of my awesome classmates who acted as freelance artists during the project.
- The Team Instagram Page
- Programming + Design: Niblet (Amin Khan)
- Character and Enemy Design: M.artguy (Darwin Calderon)
- Environment Artist: Oliwia Siemion
- UI Artist: Angelica Low
- Logo Design: Nam Nguyen
- Music: sawsquarenoise (used under CC BY 4.0 attribution)
- Made with the Unity Engine
Other miscellaneous assets used are listed in the game's credits.
Go for broke, and good luck! (You may need it...)