I Am Fear
About
I Am Fear is a game based on hunting your victim through the perception of its heartbeat (through vibration and sound). You can't look at the screen: sit backward, turn up the volume, take an Xbox controller and feel the heartbeat in your own hands. You assume the role of a fear demon, who has to scare cute characters, too happy to deserve a peaceful living. Make quick and accurate movements in order to catch as many souls as possible before you end your demonic energy.
I Am Fear has been developed in MMF2 for the fifth edition of the GlobalGameJam 2013(Rome), the realization actually took less then 40h. The Team, mainly composed by the duo Luca "Tato" Contato and Alessandro "Mr.A" Di Lecce, has the collaboration of Luca Di Gennaro (melodies), Joel Fallerini (demon's voice) and Alessandro "Hamcha" Gatti (victim's voice). The official page in the Global Game Jam's site is http://globalgamejam.org/2013/i-am-fear
After this prototype, we made Inquisitor's Heartbeat